Alpha Demo 1.2 Update

It took longer than expected, but I’m happy to say that the 1.2 update is now available on Itch.IO! The biggest amount of time was spent on a complete rebuild of the colonist behavior system to fix up existing issues and ensure expand-ability as I continue to add new content and colonist actions.

There are a lot of other great fixes and improvements including storage containers can now be placed anywhere, better profession leveling, better hauling and a lot more. Check out the release notes below for a full list of updates and fixes.

Release Notes

Updates

  • Colonist movement speed now based on athletics attribute
  • Colonist profession level now affects productivity for some professions.
  • Completely new colonist behavior system to allow for better behaviors as well as resolve issues with colonists getting stuck
  • Builders now collect all items required to build an object before going to the object to build it.
  • Builders will only collect items for a build project if all items required to build it are available
  • Colonists moving items to storage will now pickup multiple adjacent items on the ground
  • Changes to base profession productivity speed
  • Profession level progress is now scaled. Higher levels require more experience/work in that profession.
  • Items on the ground can be selected and will now show internal inventory with quantities.
  • Deconstructed structures now drop the materials required to create it
  • Deconstructed storage containers drop their content on the ground
  • Deconstructing action now takes time to do based on structure durability
  • Added deconstruction animation and effects
  • Game starts with four colonists instead of three
  • Added Feedback form to main menu and in game menu
  • Colonists now have hair with random starting color.
  • Darker lighting
  • Minor graphic tweaks to Fog Of War and tile selection
  • Minor UI tweaks
  • Storage containers can now be placed anywhere
  • Removed Storage Room Floor
  • Storage Container inventory size increased

Fixes

  • Colonists will no longer favor moving items to storage over their chosen profession
  • Colonists should no longer get stuck in various situations
  • Profession level progress should update with colonist info window open
  • Colonists now correctly find and eat food items.
  • Global Storage Facility Storage section should now show items stored in storage containers.
  • Colonists profession level properly capped at 10

Developer Log #12 :: Just Trying To GOAP

The new colonist behavior system has been a lot more work then I originally thought it would be. I’m not entirely sure why I thought I could rebuild the entire behavior system in a short amount of time, but I tend to be a bit too critical of my own abilities. The new system is coming along great and I wanted to share a bit more information about it.

Read more “Developer Log #12 :: Just Trying To GOAP”

Developer Log #11 :: Goal Oriented Action Planning

After receiving quite a bit of great feedback from the alpha demo I’ve been focusing on resolving issues with the colonist behavior system. This is a daunting task as I believe it will require a re-write of the current system, but thankfully most of the core systems in the game are fairly modular so it should be straight forward once I have a solid plan.

Read more “Developer Log #11 :: Goal Oriented Action Planning”