Developer Log #12 :: Just Trying To GOAP

The new colonist behavior system has been a lot more work then I originally thought it would be. I’m not entirely sure why I thought I could rebuild the entire behavior system in a short amount of time, but I tend to be a bit too critical of my own abilities. The new system is coming along great and I wanted to share a bit more information about it.

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Developer Log #11 :: Goal Oriented Action Planning

After receiving quite a bit of great feedback from the alpha demo I’ve been focusing on resolving issues with the colonist behavior system. This is a daunting task as I believe it will require a re-write of the current system, but thankfully most of the core systems in the game are fairly modular so it should be straight forward once I have a solid plan.

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