Update 27 Now On Experimental Branch

Howdy Folks! Hope everyone is doing well and staying safe out there. Update 27 :: Spatial Awareness brings some new meaning to room creation. While it’s not 100% done, it is ready for some testing and feedback. Update 27 is now available on the Experimental Branch. More changes and additions are coming and the experimental […]

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Developer Log #61

Howdy Folks! Hope everyone is doing well. I was off last week on a mini vacation. I’m back now and development continues. In the previous developer log I showed how room zones would work. I’ve made some changes to how rooms are generated that I wanted to cover. Rooms Previously I had mentioned that rooms […]

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Update 26.2

Howdy Folks! Hope everyone is doing well and staying safe. Update 26.2 is a small update to address some reported issues. Release Notes Minor performance improvement related to how colonist portrait images are rendered Change to how mouse clicks are registered. This fixes an issue with not being able to pan the camera with the […]

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Update 26.1

Howdy Folks! Hope everyone is staying safe out and in there. In the last developer log I went over the new zone/room system that is in development. After some initial feedback and reviewing of the new system I’ve determined that it needs a bit more time in the oven. That means there won’t be an […]

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Developer Log #60

Howdy Folks! Hope everyone is doing well and staying safe. It’s a crazy world out there so don’t forget to relax and just breathe. There are some exciting new features that I’m working on that I wanted to talk about. The previous update focused heavily on changes to the planet surface. While more content/tweaks will […]

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Update 26 :: Traveler

Howdy Folks! Update 26 :: Traveler is now live and includes an update to starting colonist stats, sleeping mats, new surface mining mechanics, new POI locations and a whole lot of tweaks, changes and fixes. Starting Colonists Colonists awoken from stasis now have a higher level primary job assigned. You can still change and assign […]

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Developer Log #59

Howdy Folks! Hope you all are staying safe out there. I’m hunkered down inside working on update 26. I had hoped to shift it over to the experimental branch by now, but there is a bit to do yet. Here are some of the things being worked on. Doors A minor change to doors will […]

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Developer Log #58

Howdy Folks! Thanks for the great feedback on Update 25 :: New Horizons. Now that the more critical issues have been patched up, I’ve started work on Update 26. Update 26 will continue to expand and improve upon surface side content. Surface Resources Resources are getting an overhaul and you’ll no longer be able to […]

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Patch Update 25.4

Howdy Folks! Thanks for all the great feedback and reports. Patch Update 25.4 is now live on Steam. The update is a small, but important, update to address some critical issues that have been reported. Construction Queue While this update focuses primarily on bug fixes, I did sneak in a minor addition to the Construction […]

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Patch Update 25.3

Howdy Folks! There has been a whole lot of new Mercury Fallen players and a lot of great feedback. Thank you to everyone, as always, for the amazing feedback on the game. Knowing what you like, what you don’t and where you get stuck helps to improve the game in various ways. Patch Update 25.3 […]

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