Experimental Branch Coming

Howdy Folks! Changes are coming to the content release process. The Test Build branch will continue, but a new Experimental branch will be added. About The Test Build Branch Before a major content update is pushed out on the main branch for everyone, it is released on the Test Build branch for final testing. The […]

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Dev Log #56 :: Farming & Harming Update

Howdy Folks! A huge thanks for all the great feedback on Update 23. It’s great to hear what you enjoy and what you don’t. I’ve been hard at work tweaking some existing content, and creating the next content update, called the Farming & Harming update. Farming The crop management interface is getting a face-lift. The […]

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Patch Update 23.2

Howdy Folks! It’s patch time again. Patch update 23.2 includes a few fixes and some improvements. Thanks for the great feedback on Update 23. It’s always good to hear what you like and what you don’t. Development has started on the next content update and more information will be available in the next Developer Log. […]

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Patch Update 23.1

Howdy Folks! Thanks for the amazing feedback on the New Beginnings Update. More content in development, but wanted to address a few reported issues. Release Notes Expedition story positive/negative success chance based on attribute/job level is now capped to 25% Expedition story success chance now gains a +5% bonus if colonist stress is %5 or […]

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Update 23 :: New Beginnings

Howdy Folks! I’m extremely excited to announce that Update 23 is now live! Update 23 brings many new changes and additions, such as an updated power system, new world generation, starting conditions and even brand new colonist models. Important Note: While existing save games should work it is recommended to start a new game in […]

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Update 23 Test Build Now Live!

Howdy Folks! I’m happy to announce that Update 23 is now available on the Test Build branch. If you’re interested in helping test the latest and greatest content then check out the information below. The Test Build branch is a bit more experimental this time around and I’m looking for feedback on the various new […]

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Dev Log #55 :: Test Build Delay

Howdy Folks! In the previous dev log I mentioned that I planned to have a Test Build available this week. Some of the content has taken a bit longer than planned, though, so the Test Build has been pushed back. Let’s take a look at what’s taking so long. Power Generation One piece of content […]

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Dev Log #54 :: Happy New Year

Howdy Folks! Happy New Year to everyone and thank you for the amazing support in 2019. Your support and feedback has helped make Mercury Fallen what it is today and there is a lot more to come in 2020. Progress Development slowed down a bit over the last month due to the holiday season, but […]

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Happy Holidays

Howdy Folks! The Holiday season has descended upon us. For some the season can bring much joy and for others it can bring such sorrow, but I do hope that wherever you are and whatever you are doing, that you have a happy and healthy seasonal experience. Winter Sale With the winter season upon us, […]

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Dev Log #53 :: Colonist Improvements

Howdy Folks, In the previous dev log I went over the various features currently in development and what is planned for future updates. Below are some the things to expect in the next update. Harvestables Harvest-able underground plants are being added to offer more early game food variation. Currently these are existing plants that will […]

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