Alpha 0.12a Patch

Alpha 0.12a is now available to address some of the more critical issues found in the 0.12 update. About Decor There was an issue with the decor system that caused decor values to not be calculated correctly. This has been resolved, but means that colonists will now generate more stress on average. To balance this […]

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Alpha 0.12 :: High Priority

Mercury Fallen Alpha 0.12

I’m super duper excited to announce that Alpha 0.12 is now available on Steam! This update is packed with new content, updates and lots of fixes. While the priority system was certainly a focus for this update there is a lot of additional content that has gone in to this update. Important Note Existing save […]

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Developer Log #28 :: Object Placement Update

The test build for 0.12 has already had a couple of updates and the feedback has been great so far. The time between test build and full update release is usually pretty quick, but it’s going to take a little longer this time around. Various critical changes are being worked on and added to the […]

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Alpha 0.12 Test Build

Happy New Year everyone! I took a bit of a break over the holidays, but was still working on various updates, fixes and content. Once again I’ll need your help tracking down the bugs in the latest Test Build Branch. If you’re interested in helping test latest test build please read the following:http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/ New Features […]

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Developer Log #27 :: Happy Holidays

It has been an amazing year of progress for Mercury Fallen, and things are just getting started. I’m very excited about what the new year will bring. At the beginning of 2017, my goal was to have Mercury Fallen on Steam by the end of summer, something I wasn’t sure I would be able to […]

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Alpha 0.11 :: Robot Construction

Alpha 0.11 Release

This update took longer than initially planned, but it’s packed with various new content, tweaks and fixes. I’m super excited to announce that Alpha 0.11 is now available on Steam. Important Note: Existing Save Games are not supported. Strongly advised to start a new game in Alpha 0.11.   Robot Construction Colonists have figured out how to […]

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Alpha 0.11 :: Test Build

It’s taken longer than originally planned, but the test build for Alpha 0.11 is now available to check out on Steam. There have been various changes under and above the hood so this test build could be a bumpy ride. I’ll need your help to ensure everything works, and feels, right. Robot charge pads and […]

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Developer Log #26 :: Robotics Progress

I wanted to post a quick update regarding the progress so far on the next update. Alpha 0.11 is coming along very nicely, but is taking a bit longer than originally planned. Quite a bit of new content is being pushed in to this update including new items, recovery projects, object and even a new […]

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Developer Log #25 :: Robots

This week I’ve been working on various aspects of the game for the next content update and I wanted to report on the progress so far. Robots are currently free labor as they can’t die and don’t have any needs to fulfill. It has always been the plan to have more requirements for robots as well as […]

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Alpha 0.10a :: Patch Release

Alpha 0.10a

After receiving some great feedback and bug reports I was able to track down and fix several pesky issues. 0.10a is a minor patch release to address some of these bugs and add a couple of smaller features. Check out the release notes below for a full break down of changes and fixes. Release Notes […]

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