Patch Update 32.3

Howdy Folks!

TGIF! Hope everyone has had a great week. I’ve certainly been on a roll this week and to keep things going here is another patch update. Patch Update 32.3 has some more fixes, but also a new feature related to colonists cards.

Colonist Cards

Colonists cards in the colonist management screen are now colorized based on a colonists action state.

Action States

  • Gray = Idle
  • Orange = Work
  • Blue = Sleep
  • Magenta = Training
  • Green = Recreation

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Release Notes

  • Colonist cards in the colonist menu are now colorized based on action types.
  • Fixed: Unable to move camera forward and back when in top down view
  • Fixed: Camera rotation changed after exiting top down view than it was before entering top down view
  • Fixed: Resolution reset to lowest resolution instead of default if settings window is unable to load stored resolution value
  • Fixed: UI scale setting not loading correctly in some instances

Howdy Folks!

Here is another small update to address a couple of issues, but also add a couple of new features. Thanks for all the great feedback and suggestions. Be sure share some of those great ideas on the discord community.

Sand floors will now appear below mined sand tiles. This will only show in a new game as it’s part of world generation.

When switching to power or water mode the camera will now switch to a top down view to make it easier to place and modify conduits.

15% Off Sale

Mercury Fallen is now 15% for the rest of the week. Be sure to tell your friends, family and favorite let’s play content creator. Spread the word!

Thanks again for all the amazing support.

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Release Notes

Additions & Changes

  • Camera will now switch to a top down view when entering power or water view mode
  • Added sand floor tiles that appear below mined sand walls. These will only appear when starting a new game.
  • Clicking the minimap to move the camera will no longer remove current selection target

Modding

  • CMineable components can now use a loot_table tag instead of resource_item to use a loot table. The amount tag is still used to determine total output amount from the mined source.

Fixes

  • Fixed: Game crash when returning to main menu in some instances
  • Fixed: Selecting objects for mining/deconstruction/paste sometimes not correctly selected in some instances

Howdy Folks!

Thanks for the great feedback so far on the Phone Home update. Glad everyone is enjoying it so far. This is a small patch update to address a few new and older issues.

Keep that feedback coming. It’s great to hear what you like, what you don’t and what isn’t working.

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Release Notes

  • Fixed: Unable to change keybind setting
  • Fixed: Some data not cleaned up properly resulting in poor performance over play time
  • Fixed: Hover icons showing in bottom left corner of the map for objects that only occupy a 1×1 tile size
  • Fixed: Hardened Structure Resin can be crafted without unlocking the recipe research
  • Fixed: Unable to modify craft queue item if copied from another machine
  • Fixed: Colonists stuck if attempting to look for a medi-bed while other colonists are on an expedition
  • Fixed: Naturally spawning harvestable plants spawning in the same tile in some instances
  • Fixed: Colonist population number showing incorrectly when at or above population cap

Howdy Folks!

The Phone Home update is now live! This update brings a bunch of new content to the game including new POIs, resources, items, missions, story content and more.

Missions

A new mission system has been added into the game. This new system replaces the existing getting started tutorial with new and improved starting missions.

Up to four missions can be tracked at a time and the missions section has been added to show all of your current and completed missions.

The first chapter of the story campaign has been added as well. This is a new series of missions with new POIs, stories and some new characters.

POI Management

New mission specific POI locations have been added to the surface map as well as a new way to see what POIs you’ve uncovered. You can center the camera to a POI by clicking it’s icon in the list.

New Research, Resources and Items

A new surface side resource has been added as well as several new recipes. This, of course, means more things to unlock via research as well as some interesting new discoveries.

Improvements To Eye Dropper Tool

Shift + clicking a placed object will allow you to quickly place down more of that object for construction. While this functionality currently already exists it will now also copy the objects existing rotation. Additionally the object that was copied will no longer get selected during this process.

Patreon

A huge thank you to everyone who has bought a copy of Mercury Fallen! If, for some crazy reason, you’re looking to support more then be sure to check out the Patreon page. Merch is available for some of the subscription tiers. Patreon will help to ensure great new content for Mercury Fallen and future game projects.

https://www.patreon.com/mercuryfallen

Check out the release notes below for all the fine details of what’s been changed, added and fixed. Let me know what you think of the new content.

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Release Notes

Missions

  • Adding new mission system
  • Added Mission Log to facility management sections
  • Added new starting missions (replaces tutorial tasks)
  • Added first campaign chapter of stories/pois/missions

Additions

  • Added list of discovered POIs to the expedition tab on the planet map interface
  • Added Fetid Knob item, crop, seed and discovery
  • Added Ammonium item, recipe and research
  • Added Bauxite surface resource, item and discovery
  • Added Aluminium Sheets item, recipe and research
  • Added Aluminium Powder item, recipe and research
  • Added Launch Platform research and surface structure
  • Added Comm Satellite item, research and recipe
  • Added Solid Rocket Fuel item icon, recipe and research

Changes

  • Increased chance of surface deposits containing additional depths
  • Adjusted color of Blue Meadow biome so that it stands out better near water tiles
  • Using the eyedropper mode (Shift+LMB) to duplicate an object for construction will now also keep the copied objects rotation. The object that was copied will no longer get selected during this operation.
  • Item Order apply button now grayed out if valid options not set
  • Tweaks and changes to game guide entries
  • Key bind settings now show in red if there is an input key conflict

Fixes

  • Fixed: Long load time before reaching the main menu when launching the game
  • Fixed: Able to deconstruct an objective immediately in some instances by deselecting and reselecting the object for deconstruction while the game is paused.
  • Fixed: Robot recharge action doesn’t trigger until after the robot slowness attribute debuff
  • Fixed: Able to deconstruct an objective immediately in some instances by deselecting and reselecting the object for deconstruction while the game is paused.
  • Fixed: Data server visuals not updating when object is enabled/disabled
  • Fixed: Treadmill animation visual showing incorrectly when multiple treadmills are active
  • Fixed: Info for vehicle bay in build info not showing the correct power requirement
  • Fixed: Colonists continues to use resource scanner even if there are no available tiles to scan
  • Fixed: Canceling construction on the vehicle bay not updating the visual interface state

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