Howdy Folks!
Just in time for Christmas is Patch update 31.2. This is another small update with some tweaks, changes and fixes. Let’s see what we’ve got.
There are further tweaks and changes to the global inventory display including a new header, category quantities and category sorting. Additional items and categories with zero quantity will now show grayed out. Item categories will no longer show if there are zero items and show zero quantities is disabled.
Item containers have had a face lift. Instead of a single container graphic to represent items on the ground, there are now separate container visuals per item category. These new item category containers are also used for their respective icon in the global inventory list.
Colonists will now carry a category container based on the category with the highest amount of items for that category in their inventory. Item containers are now more visually interesting as well as provide better visual feedback.
Pinned items and colonists count on the HUD now have a cleaner appearance. Planet map display modes have been removed from the left section tab and are now shown as toggle buttons above the mini-map.
As the year comes to a close I just want to let you all know how incredibly grateful I am for all of you. Hope everyone has a fantastic holiday and an awesome new year!
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Changes
Global Inventory List
Fixes
Howdy Folks!
It’s that time of year again and I want to wish everyone a very happy and or merry holiday season! I am very thankful for all of the support you’ve given me this year.
As the year nears its end, I want to take a look back at some of the content that has been added to Mercury Fallen.
It’s been quite a year for Mercury Fallen. Lots of new content, tweaks, fixes and more.
The Stressed Out update brought the janitor job role as well as a complete re-work to the quirk system. Colonists were finally able to relax with the new arcade machine and dart board.
The Copy & Paste update added a bunch of new selection visuals, quality of life changes and, of course, the ability to copy and paste various settings between machines and colonists.
A brand new room was added and new objects to train attributes. The memory transfer station for transferring job skills, schedules and more were also added in the Training Update.
And finally in the latest release there was a complete overhaul to the planet map visuals and some new surface power generation structures.
I’m super excited about what comes next for Mercury Fallen. In the short term I have some smaller content updates planned that will add some quality of life features, new artwork and balance tweaks to make progression a bit smoother.
Moving forward there will be further focus on surface content, a new mission system and the campaign storyline that will breathe more life into the world of Mercury Fallen.
These new features will result in additional research, new resources and mechanics. There is some fun stuff in the works and I look forward to bringing it to you all.
Thank you all so much for the amazing support and feedback. Have a wonderful Holiday and New Year!
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Howdy Folks!
Thanks for all the great feedback so far on the Energized update. With that update out the door, I’ll be focusing on some smaller updates. These updates will tweak, change and fix various aspects of the game.
The Energized update was originally intended to include the new mission system and the first chapter of story missions. The mission system and the story missions are still being worked on and will be coming in a future update.
The section buttons and global inventory have undergone some minor changes to make things a bit more compact. Further tweaks to global inventory are planned in future updates.
This update also contains some additional tweaks and a bunch of fixes. Check out the release notes below for the full list.
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Changes
Fixes
Howdy Folks!
I’m super excited to announce that the Energized update is now live! This update focuses primarily on surface content with the addition of new visuals, power generation and more. This update also includes various tweaks, balances and bug fixes. A huge thank you to everyone who provided feedback during the Experimental and Test Build versions.
This update took longer than originally planned as updating the planet map visuals was rather time intensive. Moving forward from this update I’ll be focusing on some smaller updates to keep the content flowing. For now, though, let’s take a look at what is included in the Energized update!
The planet map artwork has been completely overhauled with new visuals for terrain, oceans, rivers, shore lines and flora. The most noticeable change is that the terrain has visual elevation and better blending between tiles. The planet map data has not changed so loading up and existing save file will show the planet map with these new visuals.
New power generation and distribution structures can now be researched and constructed. This also means that some surface side buildings now require power to function. Power can flow between your underground facility and the surface by connecting surface side power generators to the primary facility.
Three new original music tracks have been added to provide more variation. There have been various tweaks and changes under the hood including updating to Unity Engine version 2019 and migrating to .net 4.x.
The discovery and guide section formatting has been updated to look a bit better and provide better consistency between sections.
There is a lot of additional tweaks, changes and fixes so be sure to check out the release notes below for the complete list.
Thank you all for the amazing support!
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Planet Map Visuals
Planet Map Structures
UI Tweaks
Balancing
Colonist Pathfinding
Misc
Modding
Fixes
Howdy Folks!
The Energized update is now ready for the final round of testing on the Test Build branch. A huge thanks for all of the feedback and bug reports from the experimental branch.
Update 31 :: Energized Test Build Info
https://steamcommunity.com/app/704510/discussions/3/3052860266928212282/
About Test Build Branch
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.
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