Howdy Folks!
Hope everyone is doing well. I’m very excited to announce minor update 36.6 which includes an amazing new feature, a few changes and some fixes.
A long requested feature has been to have greater control over when colonists harvest or mine resources based on existing resource quantities. This feature has now been implemented with the introduction of the crop manager and the mining manager.
The crop manager allows you to set maximum values for botanists and biologists. A value of zero means there is no limit for that resource. Botanists and Biologists will no longer plant additional seed if there is an equal to or greater amount of that item already in storage.
The mining manager allows you to define maximum values for mined and transported resources. A value of zero means there is no limit for that resource.
If the value in storage of a given resource is equal to or greater than the defined amount then:
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Additions
Changes
Fixes
Howdy Folks!
Update 36.3 is another smaller update, but includes some great quality of life additions and a few fixes. A huge thanks for all the great feedback. If you’re enjoying Mercury Fallen certainly leave a review as it helps with the Steam algorithm. Also be sure to spread the word about Mercury Fallen.
You can now control what a colonist will and will not eat, but setting their allowed edibles in the settings tab of their info panel. Allowed edibles can be copied and pasted to better control your colony food intake.
The wind turbine generates more or less power depending on elevation. This efficiency information is now displayed while placing the wind turbine so that you can ensure you place it in a good spot.
A new section on the colonist management screen has been added which gives a quick breakdown of how many colonists are assigned to each job role and at what priority.
Check out the release notes below for the full list of changes, fixes and additions. There are more smaller updates coming. Let me know what you like, what you don’t and what you would want to see in Mercury Fallen.
Thanks everyone and stay safe out there!
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Changes
Fixes
Howdy Folks!
Another week and, I’m quite excited to say, a minor update is now available. Thanks everyone for the amazing feedback and support. This minor update focuses on some quality of life changes as well as some bug fixes.
Moving forward, I will be releasing additional smaller updates to sprinkle in various changes and additions before focusing on the next major content update. The next developer log will cover some of the smaller changes and, of course, what to expect for the next and final major content update leading to the 1.0 release of the game.
When dragging out walls, floors and selecting areas there is now a dimension label that will show the width and height of the dragged out area.
When displaying items counts in the HUD inventory list and pinned items, the count will now also include items that are being carried by colonists. Previously items may have looked like they “disappear”, but were, in fact, just being carried by colonists. This should provide a clearer and more consistent picture of what items are available to your colony.
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Changes
Fixes