A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.
Additions
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.
The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
Added additional checks to reduce memory overhead when returning to main menu
Game Saved text now appears in the lower middle of the screen when the game is saved.
Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop.
Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
Reduced system memory generation when looking up sprites for UI elements
Reduced system memory generation for systems that use conditional Lua expressions
Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission.
Fixed: Wall lights not contributing to room lighting value in some cases.
Fixed: Attribute data not cleared correctly in some instances
Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases
Fixed: Colonist portrait data not cleaned up correctly in some instances
Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium
Fixed: Trader faction reputation still shows 4 stars even when maxed out
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