Howdy Folks!
Patch update 30.4 addresses a few more reported issues and adds a couple of quality of life changes.
When assigning colonists to a bed, a check mark will appear next to colonists that already have a bed assigned.
Vehicles will now appear on the planet side minimap. Vehicles on the minimap are colored differently depending on their type. This was technically a bug, but I’ll count it as a new feature.
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Changes
Fixes
Howdy Folks!
Hope everyone had a great weekend. Patch update 30.3 addresses a few more reported issues and adds a few tweaks.
Thanks for all the great feedback and reports. Check out the release notes below for all the changes and fixes.
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Changes
Fixes
Howdy Folks!
Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activity hours.
Thanks for the feedback and reports!
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Howdy Folks!
An issue was reported regarding save games created in the previous update not loading in Update 30. This tiny patch should resolve this issue. Certainly let me know if there are any other issues.
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Howdy Folks!
Update 30 :: Training is now available for everyone! A huge thanks for the feedback and bug reports during the testing phases. This update adds new equipment to train colonist attributes as well as a new station for training job role experience from one colonist to another. There are also many additional tweaks, changes and fixes.
Colonists can now train muscles and athletics in the added gym room. Smarts can be trained at the reading station which is a new addition to the recreation room.
The memory transfer station allows you to copy job experience from one colonist to another. Training activities, for attributes and job roles, will only occur during training hours which can be configured in the new schedules interface.
Gain more control over colonist activities throughout the day with the new scheduling system. Schedules can be created and managed in the new schedules management screen.
Recreation and sleeping hours decrease the colonists’ “needs action” threshold. This means colonists will be more likely to eat and or sleep during these activity hours. Colonists will still sleep/eat during other hours, but only if the need becomes critical.
Actions related to training will only be performed during training hours. Free time hours allow colonists to perform as if there is no schedule. They will eat, sleep, work etc. as they would previously without a schedule.
Technology research projects now show more information at a glance including research cost and item unlocks. I’ve also made some small changes to research order as well as research costs.
Be sure to check out the release notes below for the full list of changes and fixes. Thank you all for the amazing support and feedback.
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Training
Colonist Schedules
Updates
Fixes
Howdy Folks!
The Training update is now available on the Test Build branch. A huge thanks for all the feedback on the Training update while it was on the experimental branch. This new update is now ready for the final round of testing.
Update 30 :: Training Test Build Info
https://steamcommunity.com/app/704510/discussions/3/3052860266928212282/
About Test Build Branch
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.
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