Howdy Folks!
Another day and another patch update. Thanks for the great feedback, suggestions and reports. This is another small patch to address a couple of reported issues.
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Howdy Folks!
Patch update 31.4 focuses on a few reported issues. Thanks for the great feedback and reports. 🙂
Check the release notes below for all the included fixes.
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Howdy Folks!
Patch update 31.3 is now live! This is a smaller update that includes balance tweaks, some changes and a few bug fixes.
It has been expressed to me from many users that they struggle to have enough material to reach the planet surface. This is primarily due to a lack of steel. Unfortunately this is not always consistent due to the procedural nature of the maps. It does happen often enough that I wanted to tweak this a bit.
While users were struggling to produce enough steel, they had an abundance of mineral compound for making structure resin. In this update I’ve added a new item called hardened structure resin. This new item, made in the smelter, requires 5 structure resin and 1 hematite. Steel usage, for surface progression, has been decreased in favor of hardened structure resin. I’ve also increased the structure resin usage for most of the objects in the game.
Thanks for the feedback during the experimental branch. Certainly let me know what you think of the new changes. Check the release notes below for the full list of changes and fixes.
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Balance Changes
Misc. Changes
Fixes
Howdy Folks!
Patch Update 31.3 is now available on the experimental branch on Steam! While this is a smaller update, it does contain quite a few game balance changes that need some testing and feedback.
If you’re interested in checking it out and providing you’re feedback then be sure to check out the experimental branch.
Update 31.3 Experimental Info & Patch Notes | What is the Experimental Branch and how do I access it?
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Howdy Folks!
Hope everyone had a great holiday and an awesome new year so far. So far my year is off to a good start and I’ve got a lot of things planned for Mercury Fallen. Below I’ll go over the short term and long term plans for Mercury Fallen.
Larger content releases have traditionally started in the experimental branch for initial feedback and then transitioned over to the Test Build branch for final testing before being released for everyone on the main branch. I’ve generally found that most of the feedback and bug fixing tends to come from the experimental branch. Having the two steps of testing hasn’t been largely beneficial, so for future updates I’ll no long be using the Test Build branch.
The Experimental Branch will continue to be used for new content that requires feedback and testing. Once ready updates will go from the Experimental Branch directly to the main branch for everyone.
A smaller content update will be available on the experimental branch within the next couple of days. This update will focus on some bug fixes, but will also include some tweaks and game balance changes.
It’s survey time again! If you have a couple of minutes your feedback would be most appreciated.
Energized Update Feedback Survey
The above roadmap outlines the next three content updates. While this is the intended order of updates, I don’t have a specific timeline of when they will become available. I will say that a lot of the content for the Phone Home update has already been developed.
While these outline the primary content in each update, there will be additional tweaks and changes in each update as well. I’ll have more information regarding the next update in the next developer log.
Let me know what you think of the upcoming updates and thanks for all the great feedback and support!
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