Alpha 0.15 is now available on Steam! This update took longer than previous updates, and longer than I would have preferred, but there are a lot of great new features, updates and fixes. I’m especially excited about the planet exploration content.
Colonists can now research and build an operations center and map table which allows for remote viewing of the planet surface. There are many new discoveries and resources to be found and exploited.
Remotely controlled vehicles allow for surface exploration, biome scanning and resource harvesting.
The Distance Operated Geo Explorer, or D.O.G.E, will allow colonists to scan biomes for new discoveries and resource information, while the Beetle Miner will allow for resource extraction and hauling.
The Comm Officer has been fired and the new Biologist job position has been added. The Biologist will be responsible for tackling fish-related tasks.
Many new discoveries and research projects have been added for unlocking new, and some existing, content. Alien Flora/Fauna will now need to be discovered by scanning surface biomes before they can be researched and grown.
There have been many tweaks and changes to existing craft recipes and construction material requirements. Construction and mining times have been reduced. Colonists will no longer die quite as quickly from starvation. There have been some minor graphics changes, and the camera zoom distance has been increased. These are just some of the changes.
For the full list of additions, changes and fixes, see the release notes below.
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Additions
Changes
Fixes
Alpha 0.15 is now available on the Test Build branch!
While the main feature of Alpha 0.15 is the new planetary exploration/mining, there are a lot of other additions and changes.
Some of the new changes in Alpha 0.15 include new surface exploration/mining, new research and discoveries, additional raw resources, new recipes, new objects, various fixes and performance improvements. If you’re interested in helping test Alpha 0.15 please click the link below for additional details.
For more information about the 0.15 Test Build, including release notes:
https://steamcommunity.com/app/704510/discussions/3/1743346190274134560/
Hope everyone is doing great. I had a vacation a couple weeks ago and hit the ground running upon my return. There has been a lot progress made on the upcoming content update. I’m currently in the final private testing phase and finishing up minor tweaks and features before it hits the Test Build branch for public testing. Here are some of the things you can look forward to.
The big-ticket item for the next update is the planet exploration content. In the next update you will be able to scan biomes and mine new resources using remote surface vehicles. Colonists still don’t get a chance to leave the facility quite yet, but that is planned for a future expeditions update. A lot of work was required to get the foundation set up for planet exploration. This is the main reason this update has taken longer than I would have preferred.
Several new resources have been added that can only be gathered on the surface. Additionally, all alien flora/fauna must now be discovered on the surface, and researched, before they can be grown and harvested. New and existing resources can be mined on the surface. This will resolve issues with running out of resources for power or construction as resources are not depleted on the surface.
Many new discoveries and research projects have also been added. The research project tree has been updated so that some research now requires additional surface discoveries.
Several new resources and recipes are available for advanced crafting. A couple of ambient music tracks have also been added.
I’m in the home stretch and Alpha 0.15 should be available in the Test Build branch soon. Thanks for your support and patience.