Howdy Folks!
Hope everyone applicable had a happy and healthy Thanksgiving yesterday. I had a good Thanksgiving that I spent with some family.
As a solo developer I really love sinking my teeth into developing new content and making the game great, but in order for the game to continue to be developed, I must also spend time marketing the game. Self promotion is something I struggle with, but promote I must. So onward to the marketing and a sneak peek at the end.
The Steam Autumn Sale is upon us and Mercury Fallen is now 25% off! It’s a great time to grab a copy, gift a copy and tell your friends.
Be sure to nominate Mercury Fallen for the Labor Of Love award on the store page.
I recently announced the release of the first wave of Mercury Fallen Merch available here. Be sure to go check it out and get some sweet merch.
If you want to help support development of Mercury Fallen and future projects I hope to create, then be sure to become a patron. Your support, for as little as $1 a month, would be amazing.
Now for the part every one is here for. Thanks for much for not scrolling to the end to get to the good bit. As I’ve mentioned before I’m working on some smaller patch/content updates before moving on to another larger content update. In the next patch update I’ll be adding wall posters and wall signs.
Like planters and hologram emitters, you’ll be able to choose what is displayed on the sign/poster after it’s placed and constructed. Some poster/sign options will be unlocked via research. I’m also working on some additional options for the holographic emitter, but it may or may not make it into the next content update. Keep an eye out for more updates.
Thank you all for the amazing support and feedback.
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Howdy Folks!
Thanks for the amazing feedback on the Surface Control update. With that out the door, I’ll be focusing on smaller updates to address issues and add some smaller content. This first patch update addresses a few critical issues that were reported and makes a couple of tweaks.
There are some additional patch releases coming that will include some new decoration options and further tweaks/fixes. Thanks again for all the feedback and let me know what you would like to see in Mercury Fallen. 🙂
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Howdy Folks!
The Surface Control Update is now live! This update is packed with various improvements, changes, fixes and a few new items and recipes. A huge thank you for all the great feedback and support on the experimental branch. It’s always great to hear your thoughts on new content. There are a lot of changes, additions and fixes in this update so be sure to check out the release notes below.
Christmas is right around the corner and guess what? Mercury Fallen merch is now available. Some great deals are going on so be sure to check it out, get some great merch and help support Mercury Fallen.
And now back to our regularly scheduled update information.
Surface resource visuals have been completely revamped and improved. The density of a deposit is now also visually illustrated.
Resource deposits are now limited to surface and subsurface resources. Mining vehicles are now only capable of mining surface resources and a mining platform is required for sub-surface resources. Surface deposits are also spread out a bit more on the map, but each resource deposit contains much higher quantities than before.
The vehicle action bar has been removed and all vehicle actions are now presented in the footer of their info panel.
Equipment items have been added for surface buildings. New POIs have been added to unlock tier II building equipment recipes.
You can now queue up to 3 vehicles for construction at the vehicle bay.
In addition to the changes above, I’ve reduced the construction cost of all vehicles and several buildings. This improves the transition and progression from the underground facility to surface side expansion. Tier II vehicles will now also require aluminium instead of steel in their construction.
Colonists can now be directed to a specific location by clicking the Move To action button on their info panel and selecting a destination.
An issue was discovered, and fixed, that was causing room decor values to calculate much more positively than they should be. This means your existing rooms may now have a lower decor score.
To help with managing decor, the decor overlay will now highlight objects that affect decor to show a positive or negative impact.
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Many more changes and fixes are included in the Surface Control update. Check out the release notes below.
Changes
Surface Buildings
Surface Mining
Surface Resources
Modding Changes
Fixes
Howdy Folks!
Hope everyone had a great Halloween and a lovely week. As you may know, the Surface Control update has been on the experimental branch for a couple of weeks now and I wanted to thank everyone for the great feedback, suggestions and bug reports. For those not actively fiddling about in the experimental branch, I wanted to go over some of the cool new things that are coming in the Surface Control Update.
I’ve added a queue system to the vehicle bay. Now you can queue up to 3 vehicles to get constructed.
Craft-able equipment items can be installed on surface buildings to improve their power output, power consumption, efficiency and more. Points of interest have been added for tier II building equipment blueprints.
Vehicle construction materials has been reduced across the board to better ease the player into the surface side expansion. Tier II vehicles now require aluminium instead of steel for construction.
There are whole lot more tweaks, changes and fixes coming in the Surface Control update. The content update should be releasing on the main branch sometime next week.
Thanks everyone and have a great weekend! Be sure to follow and/or support Mercury Fallen development below.
Support & Follow Mercury Fallen On
Steam | Twitter | Facebook | Discord | Merch | Patreon