Last time I talked a bit about the roadmap and the path to the final release of Mercury Fallen. There is still a lot to do and the next update will be focusing on various changes to surface side mechanics.
After reviewing the surface content, a few changes are coming, some of which deviate from what I had originally intended. The most obvious new change is that surface resources are being updated with some shiny new visuals.
In order to better balance surface resources, I’ve decided to simplify resources into only having surface and sub-surface resources. Mining vehicles will now only be capable of mining surface resources and a mining platform will be required for sub-surface resources.
There are some changes to world generation that will be coming as well. There will be fewer overall surface side resources locations, but each one will provide, on average, far more resources. This will help to reduce surface side micromanagement. Mining speeds for mining vehicles and platforms will also have some adjustments.
There are quite few additional tweaks and changes coming. Keep an eye out for more developer logs. I’m hoping to bring this version to the experimental branch within the next week or two so keep an eye out for that as well.
Thanks for all the great feedback, suggestions and reports. Let me know what you think of some of the changes in development.