Howdy Folks!
It’s that time again to see what’s being worked on. Update 29 was originally intended to focus on colonist training, but I got a bit side tracked with some other features and tweaks. Now that those features are out the door, I’ve continued work on colonist training and, of course, some new tweaks.
Colonist training will allow you to train attributes and job skills. This is especially useful for newly created clones that may not have the attributes or job skill you hoped for.
Colonists will be able to increase their athletics and muscles by hitting the gym. Additional equipment is in development for training smarts as well.
The way it currently works is that colonists will spend time training if they don’t have any active jobs to do. While this is functional, I’m also looking into adding some more control over colonist priorities outside of work activities.
The memory transfer station is in development to help train job skills. The memory transfer station will allow you to train a job skill from one colonist to another.
This means you can take a colonist who is already high level in a given job and transfer their skill to another colonist up to that level. The memory transfer will still take a bit of time, but far faster than the old fashion way.
The technology tree is getting a visual upgrade. The updated tech tree shows much more information at a glance including unlock items, cost and if there are required discoveries.
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Keep an eye out for more information and certainly let me know what you think of what’s in development.
Howdy Folks!
I’m excited to announce the release of update 29 :: Copy & Paste. In this updated I’ve added the ability to copy & paste some object and colonist settings as well as tweaking various systems. A huge thank you for all of the feedback and bug reports during the experimental and test build phases.
The new copy and paste feature allows for quickly changing lights, storage containers, colonist colors, crops and more.
Colonists and vehicles have a new selection graphic. Their current path preview has also been visually updated.
Drag selection for mine, harvest and deconstruct has been updated to show a selection area. Mine, deconstruct and harvest visuals are now colored differently as well.
When placing or selecting objects the object footprint has been visually updated.
Plant pots now use a selection grid instead of a drop down for choosing plants.
Xeno mold will no longer spread through walls and has a maximum spread count. Xeno mold can no longer completely spread over the entire map. To further assist in cleaning up xeno mold, the janitor job role experience gain has been increased.
Some items would disappear from containers if a colonist attempted to pick up items that would take them over their carry capacity. Thankfully I was able to replicate, with the help of a bug report, and fix this issue.
Panning the camera using the mouse while a colonist/vehicle was selected would snap the camera back to the selected colonist/vehicle or deselect when you stopped dragging. This behavior was different than how it worked when panning the camera via the keyboard. This has been adjusted so that the target will no longer be deselected and the camera won’t snap back to the selection. This should make selecting destinations for vehicles easier and more consistent.
There a bunch of additional tweaks, changes and fixes. Check out the release notes below and be sure to let me know what you think of the copy & paste update.
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Copy/Paste
Visuals
Misc
Fixes