After receiving some great feedback and bug reports I was able to track down and fix several pesky issues. 0.10a is a minor patch release to address some of these bugs and add a couple of smaller features. Check out the release notes below for a full break down of changes and fixes.
Updates
Fixes
I’m very happy to say that the alpha 0.10 update is now available and it’s the first update on Steam! This update has a bunch of new content as well as several tweaks and bug fixes. A huge thanks to everyone who has provided feedback.
The colonists at the Mercury Facility now have a desire for beauty. Keep your colonists calm by providing decorations that will reduce the negative decor of the natural or industrial environment. Utilizing the latest in decor overlay technology, manage the beauty of your facility and help keep colonists calm, and most importantly, productive.
Should colonists get completely stressed out they will no longer be a productive member of the team. Benches and chairs are a great way to offer some relaxation so those stressed out colonists can get back to work.
Your colonists have discovered an alien weed that they’ve aptly named Lumen Bulbus. A soft fibrous material is contained within the hard glowing outer shell that can be used to make cloth.
The tech tree has been re-organized and a couple of new tech branches have been added. Recreation and some decorative objects now require data recovery before they can be constructed.
Edge scrolling has been added and can be toggled under settings. Selection lock will now unlock if you pan the camera, via keyboard or mouse, instead of having to close the objects info window. Selection lock can also be toggled off entirely under settings.
There are a lot of various updates, tweaks and fixes. Be sure to check out the full release notes below.
Features
Changes
Fixes
Mercury Fallen is now available on Steam and the response has been awesome. A huge thank you to everyone who has played Mercury Fallen and for the great feedback. I am deeply humbled by the amount of positivity the Steam community has shown me. I am very happy to see gamers enjoying Mercury Fallen and there is a lot more to come. I have been actively working on the next update which will include fun new content as well as several fixes to bugs that have been reported.
One of the benefits of Steam is the Beta Opt-In support which allows developers to have separate optional testing/preview branches of the game. These optional game branches are a great way for the community to get involved with testing the latest and greatest content. It also serves to reduce the amount of potential bugs/issues in versions that go public to everyone.
Before major updates of the game come out they will first be available in the optional testing branch on Steam so that users have the opportunity to help test the latest content before it goes live to to the main branch. If you’re interested in testing out the latest content and want to help track down bugs click here for more information.
Alpha version 0.10 is now available in the optional test build branch. For more information on what is in the new version click here.
Thank you again to everyone who has helped support Mercury Fallen so far. This is only the start and I look forward to working together to make Mercury Fallen the best it can be.
Mercury Fallen was first released on Itch.IO on April 7, 2017 as a prototype demo. Shortly after that a full early access release hit Itch.IO and the response has been amazing. On October 16, 2017 Mercury Fallen will be available for purchase on Steam and I’m super excited to continue to develop the game and grow the community. The Steam release is only the beginning. There is a lot more to come for Mercury Fallen and I’m very grateful to those that have supported the project so far.
This week I’ve been fighting off a cold which has slowed progress on the next update, but I wanted to go over some of the things I’ve been working on.
The plan has always been for decorative objects have a larger impact on game play and with the new decor system that is finally starting to happen. Various structure objects in the game will provide positive or negative decor to the surrounding tiles. As colonists walk around the positive/negative decor value will have a direct effect on their stress level. The uglier the environment the more stress a colonist will receive. Positive decor items, such as decorations, will help to reduce stress.
The biggest challenge I found when trying to implement this system was how best to visualize the decor of the environment. The end result was to create a color overlay which shows positive decor areas in green and negative decor areas in red. Areas that are white have no impact. I’ve added some new buttons to the bottom button bar to toggle different display modes for power, water and decor views.
Colonists will stop working entirely if their stress level is completely maxed out, which means managing decor and stress becomes more critical. In addition to decor I plan to add additional interactive stress reducing objects.
In addition to the new decor system I’ve improved the look of hemp and have started work on additional crops. The new glow bulb crop is currently planned to be used as an ingredient for cloth as well as a new meal recipe.
Those are just some of the things being worked on for the next update. What are your thoughts on the new features?