Alpha 0.03 is now available on Itch.IO. This new update addresses several issues as well as adds some new features such as functional eating tables and customized light colors.
Mercury Fallen has recently had some great Let’s Play videos posted on YouTube showing off the game play. This has lead to an influx of attention and feedback which helps to make Mercury Fallen even better. Keep all that feedback coming and a big thank you to all who have supported Mercury Fallen so far.
There is still a lot to be worked on and improved and I’m always excited to see people having fun playing the game.
Alpha 0.02 is now available on Itch.IO and with it comes a lot of great new features and improvements. I got slowed down by a few critical things that were important to get in there such as the new game settings window. I’m trying to ensure future updates are a bit quicker. If you don’t yet have a copy of Mercury Fallen it’s currently on sale through the end of June!
Mercury Fallen development never stops and I’ve been working on adding robot workers and other new features. Robot worker have always been part of the original plan for Mercury Fallen and I’m excited to finally start adding them in.
Robot workers are cute and cuddly mechanized workers that will do your bidding while your human colonists focus on more important tasks. Worker robots function similar to human colonists, but are not able to do all the tasks a human colonist can.
I’m still working on implementation, but the plan is for robots to consume power at charge stations. They don’t require food or happiness, but make for great miners and builders.
A highly requested feature and something I’ve been working on is the ability to choose multiple professions instead of just one per colonist. Professions are being replaced with Job Roles which function similar to professions, but you can now select multiple job roles such as having a colonist that can do both mining and building.
A new job role also comes in to play with hauling. This allows you to toggle on/off the ability for colonists to haul items to storage that are left on the floor. This may be a task best suited for your new robot workers.
Since professions are being replaced and professions previously had unique colonist outfits I’ve switched control over to the player. Manage job roles and set custom colonist colors to manage your colonists how you want.
I’ve been developing Mercury Fallen for a little over a year now and while there is a lot more development to come I’m excited to announce that Mercury Fallen has reached Alpha! For those wanting to get in early and join the development of the game it is now available for purchase on Itch.IO.
We’re getting closer and closer to the alpha release of the game, but it’s taking a little longer than expected. I’m working to ensure there are solid core features of the game in place before releasing the alpha. There has been a lot of testing and I’m working on some final features and bug fixes.
Saving The Game
One feature that has been highly requested from the demo feedback is the ability to save/load your game progress. This is currently being worked on and should be ready for alpha release. Saving progress is certainly important and ensuring that it does so reliably takes some time. The core features of save/load is in place and I’m just working out the bugs.
One exciting new feature are the stasis capsules. Your colonists now start in stasis capsules which can be opened by selecting them and clicking open. Additional capsules have been lost and are scattered across the map for you to find while expanding the facility. This provides another means to get colonists.
There has been a lot of changes in the game related to resource requirements for construction projects as well as speeding up some of the early mining/construction in general. Stay tuned for more updates.
The alpha version is coming along very well and will be available very soon!
With the latest release of Mercury Fallen I believe I’ve stabilized many of the core issues players had with the game. Creating a completely new colonist behavior system may have been overkill, but I wanted to ensure that the system would expand well as I continue to add new content and colonist interactions.
I’ve been working on Mercury Fallen for over a year now, and it has only recently reached a point where players can start to enjoy the game. I’m very excited to hear about player experiences and feedback as it provides me with good motivation. There is more content and updates coming for Mercury Fallen as I transition over to an early access alpha release.