Hope everyone is doing well and having a great time out there in the wilds of the world. I’m happy to announce a new patch for Mercury Fallen that fixes up some issues and adds few helpful quality of life improvements.
Robot Craft Queue
You can now queue up to 3 robots to be constructed in the robot assembler. This works similar to the vehicle bay and improves the robot crafting experience.
Material Delivery
Both the robot assembler and the vehicle bay required all materials to be available before being delivered for construction. This is no longer the case and colonists will now bring materials as they become available, similar to object construction.
Steam Autumn Sale
The Steam Autumn sale is upon us and Mercury Fallen is currently 35% off for a limited time. It’s a great time to pickup up copy or snag one for a friend.
Thanks for all the great feedback and support. For those in the US, I hope you have a wonderful Thanksgiving.
Release Notes
Changes
Colonists will now deliver materials to the vehicle bay incrementally instead of waiting for all materials to be available.
Colonists will now deliver materials to the robot assembler incrementally instead of waiting for all materials to be available.
Can now queue up to 3 robots to be constructed in the robot assembler.
Vehicle bay craft queue item now shows required/acquired values below ingredient items.
Minor decrease in robot construction times
Minor change to how new game settings are organized in the list.
Modding
Added “robot_recipe” tag to robot recipe data. This is now required for robot recipes to appear in the robot chooser window in the robot assembly station.
“View On Workshop” button in the mod manager window is now always shown below other buttons.
Fixes
Fixed: Upload mod window says to click Ok, but the expected button to continue is not labeled Ok.
Fixed: Number of missing stasis capsules and inactive robots doesn’t reflect values applied from custom scenario settings.
Fixed: Rooms not generated correctly until a save/reload. This mostly affected large rooms.
Fixed: Vehicle bay craft queue item not showing required materials if another vehicle in queue is currently being crafted.
Fixed: Colonist removing items from the receiving container before it’s finished being constructed.
Fixed: HUD inventory item counts incorrect for items that are in the receiving storage container.