I’m super excited to announce that Mercury Fallen is no longer in Early Access and the 1.0 version is now available. It’s been a long road as a solo developer, but I couldn’t have done it without the amazing feedback and support from all of you.
A huge thank you to all the testers, supporters and everyone who has provided feedback along the way. Mercury Fallen is only as good as the amazing feedback and support. Thank you!
It is exciting to watch so many people play and enjoy my game. The Planetary Repairs update has a lot of new content. Let’s take a look at some of the additions and changes.
The conclusion of the primary campaign is now available and has several new missions and POI locations that will lead to the final goal of the game.
New Resources & Production Machines
A new resource, surface building and production machines have been added. This includes new research and discoveries.
Alex Kenner Data Logs
The final chapter of Alex Kenner data logs are now available for purchase from passing traders.
Planet Map UI Improvements
The plant map has been updated and now has an inventory list, mission specific icons and a new filter for mission specific POIs.
18 in-game achievements have been added and can be viewed from the in-game menu. These achievements can also be earned on Steam.
Several new decorative objects can be unlocked including the new windowed wall. Windowed walls do not provide any additional decor bonus over regular walls, but can be used to spruce up various spaces.
Decorative display objects such as plants, holograms and items in the new display case have their own decor bonus in addition to the display container. Discover what objects provide the best decor.
The crop and ore management stations were added in the previous update. In this update I’ve added more feedback for colonists and vehicles when they aren’t performing their duties due to assigned resource limits.
You can now only place one of each resource management station and if they are unpowered or disabled, then their defined limits are no long in affect.
Notifications have been visually overhauled and several new notifications have been added to provide more in-game feedback. Non-critical notifications now stay on screen for less time, but have new animations for when they appear and disappear.
Added Display Case. Additional display objects unlocked via research/discoveries.
Added several new display object decoration discoveries that can be found via surface expeditions.
Crop Field, Aeroponics Bay, Algae Farm and Aquarium now show notice text if the crop is at or above the resource limit defined in the crop manager.
Colonist job role buttons will show a warning icon if an action related to that job role can’t be performed due to resource limits set in the crop or ore manager. Tooltip provides additional details.
Mining vehicles will show warning text in the info section of their info panel if unable to mine selected target due to resource limits set in the ore manager.
Transport vehicles will show warning text in the info section of their info panel if unable to collect resources due to resource limits set in the ore manager.
Minor change to the look of vehicle list items in the vehicle list interface to improve readability.
HUD inventory now visible on map screen.
HUD inventory settings saved data stored via the inventory manager instead of the hud inventory itself. Upon loading a save game from the previous version, your settings will reset to default until your next save/load.
Surface resources info panel now shows what it can be harvested by.
Changed trade window buy/sell header text to provide more clarity.
Reviewed and removed usage of older text rendering system to improve text clarity in various interfaces.
Research project info window will now show costs in red if research is not currently affordable.
Updated the look of notifications that appear on the right side of the screen.
Reduced the amount of time notifications stay in the notification list before disappearing.
Updated the look of many object icons.
Updated the look of the colonist level notification icon.
Opening the construction queue no longer changes camera overlay mode back to default.
Hologram emitter interface now uses icons to set hologram instead of a drop down. This is consistent with other objects that use a similar selection process.
Reduced biome scan audio volume and range.
Planet map camera zoom gradually gets faster as you zoom out instead of being the same speed regardless of distance. This results in a smoother zoom when closer to the planet’s surface.
Tweaked visuals for the main menu background.
Adjusted job role experience gain to better balance progression for less utilized job roles.
Mouse cursor is now a different color depending on selection modes such as harvest, mine and deconstruction.
Decreased load time of new and saved games by ~30%.
Updated the look of all visual effects when a mining tile is destroyed.
Tweaks and changes to various item/object descriptions.
Updated the look of the hologram emitter material effect.
Display objects such as plants in the plant pot and holograms for the hologram emitter provide their own decor bonus in addition to the display container. The base decor of the plant pots and hologram display have been rebalanced.
Colonists are more likely to use recreation items during scheduled recreation time.
Colonist stress change rate now paused while stress.
Surface power line connection lines are now thicker when zoomed out to increase their visibility.
Drop Off Items vehicle action will now automatically move the vehicle to the facility or nearest resource depot instead of having to be directly adjacent. Action tooltip also updated to reflect the change.
Fish chunks recipe now unlocked with food processor research.
Can now only construct a maximum of one ore manager.
Can now only construct a maximum of one crop manager.
Crop and ore managers resource limits are disabled if the relevant machine is disabled or unpowered.
CSurfaceHarvestable component now has a harvestable_by tag which is used to determine what buildings/vehicles can harvest the surface resource.
Added CObjectDisplay component which replaces CPlanter and CHologramEmitter components. CObjectDisplay component can only display EDisplayObject type by matching tags.
Fixes :: Vehicles
Fixed: Vehicle biome scan visual effect not always showing.
Fixed: Vehicle biome scanning visual and audio continues even after canceling the vehicles related action.
Fixed: Vehicle preview path not showing when hovering over a valid mining target for mining vehicle mining action selection.
Fixed: Vehicle preview path for expeditions and mining vehicles not showing after selecting destination without having to deselect and re-select the vehicle.
Fixed: Vehicle inventory contents not reflected in HUD inventory counts.
Fixed: Mining vehicle stuck in mining animation if mining action is canceled while the game is paused.
Fixed: Soft lock if clicking vehicle mine action multiple times without setting a mining target.
Fixed: Embarked surface vehicles loaded from save game not appearing on minimap in some instances.
Fixed: Vehicle actions not correctly reaching their destination when arriving from an adjacent tile of a different height in some instances. This causes the action to re-plan its movement and will eventually ping-pong between two points repeatedly.
Fixed :: UI & Language
Fixed: Spelling mistakes.
Fixed: Resource amount number in mining platform UI incorrectly formatted.
Fixed: Incorrect icons for some missions.
Fixed: Incorrect tooltip text for trade window buy/sell items.
Fixed: Missing display name for Fetid Knob plant.
Fixed: Craft queue inventory item count doesn’t match item count in hud inventory view in some instances.
Fixed: Receiving inventory contents not reflected in HUD inventory quantities.
Fixed: Object placement cursor object appearing in the construction queue.
Fixed: Construction queue list not actually showing items in the queue for construction in some instances. You had one job construction queue!
Fixes :: Misc
Fixed: Game crashes when saving game due to expedition missing vehicle entity in some instances.
Fixed: Expedition data not loading correctly in some instances. Expeditions may still not work correctly in existing saves until the expedition is docked/canceled and embarked again.
Fixed: Unable to move map table object.
Fixed: Mineable underground resources missing visual effect when destroyed.
Fixed: Object move button not available for crop manager object.
Fixed: Object move button not available for ore manager object.
Fixed: Solid rocket fuel recipe research missing research requirements.