Update 25 :: New Horizons

Howdy Folks! Update 25 :: New Horizons is now live and includes an overhauled tech tree, new decoration research, improved expedition mechanics and a whole lot of tweaks, changes and fixes. Updated Game Progression The tech tree has been re-worked completely to provide a clearer path of progression. To accommodate some of these changes, I’ve […]

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Experimental Branch Now Available!

Howdy Folks! There are a lot of changes and additions coming in Update 25 and some of these changes are ready for feedback/testing on the Experimental Branch on Steam! The Experimental Branch includes some of the changes and additions in development for Update 25. The Experimental Branch will be updated as more content is ready […]

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Developer Log #57

Howdy Folks! Hope everyone is healthy and staying safe. Since the release of the Farming & Harming update I’ve been working hard on the next batch of content. The next update will primarily focus on changes to surface content. The first batch of changes will be coming to the Experimental branch soon. Expeditions The word […]

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Patch Update 24.1

Howdy Folks! Thanks for all the great feedback on the Farming & Harming update. This small patch update includes some additions and fixes such as cave worms, conduit highlighting, missing arrowhead fungus seeds and more. Conduit Highlighting I’ve added a small, but useful, feature which will show icons for nearby power and water conduits when […]

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Farming & Harming Update

Howdy folks! The Farming & Harming update is here! This update contains improved crop management, random events, new recipes, new research and more. New Crop Mechanics Crops now require seeds in order to be planted. Harvested crops will generate a seed, with a chance of additional seeds according to a colonist’s botanist level. POI locations […]

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Experimental Branch Coming

Howdy Folks! Changes are coming to the content release process. The Test Build branch will continue, but a new Experimental branch will be added. About The Test Build Branch Before a major content update is pushed out on the main branch for everyone, it is released on the Test Build branch for final testing. The […]

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Dev Log #56 :: Farming & Harming Update

Howdy Folks! A huge thanks for all the great feedback on Update 23. It’s great to hear what you enjoy and what you don’t. I’ve been hard at work tweaking some existing content, and creating the next content update, called the Farming & Harming update. Farming The crop management interface is getting a face-lift. The […]

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Patch Update 23.2

Howdy Folks! It’s patch time again. Patch update 23.2 includes a few fixes and some improvements. Thanks for the great feedback on Update 23. It’s always good to hear what you like and what you don’t. Development has started on the next content update and more information will be available in the next Developer Log. […]

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Patch Update 23.1

Howdy Folks! Thanks for the amazing feedback on the New Beginnings Update. More content in development, but wanted to address a few reported issues. Release Notes Expedition story positive/negative success chance based on attribute/job level is now capped to 25% Expedition story success chance now gains a +5% bonus if colonist stress is %5 or […]

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Update 23 :: New Beginnings

Howdy Folks! I’m extremely excited to announce that Update 23 is now live! Update 23 brings many new changes and additions, such as an updated power system, new world generation, starting conditions and even brand new colonist models. Important Note: While existing save games should work it is recommended to start a new game in […]

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