Alpha 0.16 Test Build Now Available!

Alpha 0.16 is now available on the Test Build branch on Steam. There are a bunch of great new additions, changes and fixes. Notable changes include new geothermal power generation, improved construction and hauling behavior, UI improvements and more. If you’re interested in helping test this new version, check out the link below.   For […]

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Developer Log #38 :: More Power

Alpha 0.15 was a big update and, now that I’ve fixed its critical issues, I’ve hit the ground running on more content. Various additions, changes and improvements are on the way. Let’s take a look. Geothermal Generator Thermal vents have been added to the underground map and can be tapped for power. The new Geothermal […]

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Alpha 0.15 :: Surface Exploration

Alpha 0.15 is now available on Steam! This update took longer than previous updates, and longer than I would have preferred, but there are a lot of great new features, updates and fixes. I’m especially excited about the planet exploration content.   Planetary Exploration Operations Center Colonists can now research and build an operations center […]

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Alpha 0.15 Test Build Now Available!

Alpha 0.15 is now available on the Test Build branch! While the main feature of Alpha 0.15 is the new planetary exploration/mining, there are a lot of other additions and changes. Some of the new changes in Alpha 0.15 include new surface exploration/mining, new research and discoveries, additional raw resources, new recipes, new objects, various […]

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Developer Log #37 :: Progress Report

Hope everyone is doing great. I had a vacation a couple weeks ago and hit the ground running upon my return. There has been a lot progress made on the upcoming content update. I’m currently in the final private testing phase and finishing up minor tweaks and features before it hits the Test Build branch […]

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Developer Log #36 :: Biome Exploration

A lot of work has gone into the planetary exploration update and I wanted to cover some of the expected new content. Vehicles Since the last developer log, vehicle construction has undergone some design changes. Vehicle construction now uses predefined vehicle types instead of a modular vehicle template system. This felt like a better fit […]

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Alpha 0.14.5 Now Live!

Alpha 0.14.5 patch update is now live on Steam! This is a smaller update to fix and improve various elements of Mercury Fallen while development continues on the planetary exploration content update. New Game Interface The updated new game interface offers new map sizes. Map sizes are now 80×80 (Small), 100×100 (Normal) and 150×150 (Large). […]

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Alpha 0.14.5 Test Build Now Available

Alpha 0.14.5 is now available on the Test Build branch. This is a “small” update/patch while work continues on the planetary exploration update. The planetary exploration update is coming along very well, but more development time is still needed. Some of the new changes in Alpha 0.14.5 include new mining/deconstruction selection graphics, updated map sizes, […]

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Developer Log #35 :: Constructing Vehicles

As many of you know, my current focus is to build the foundations for planetary exploration. In the last two developer logs, I covered how the planet surface is generated and a bit about vehicles and resource discovery. There has been a lot more progress on vehicle construction which I will cover here. Vehicles Surface […]

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Developer Log #34 :: Planet Resources

Hope everyone is having a great time at or watching E3! Some great stuff is being announced. In Mercury Fallen news, I’ve been working hard on the implementation of planetary exploration and resource gathering.   Planetary Resources In the previous developer log, I covered the procedural generation that creates the planet’s surface. The surface map […]

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