Howdy Folks! Thanks for the amazing feedback on the Surface Control update. With that out the door, I’ll be focusing on smaller updates to address issues and add some smaller content. This first patch update addresses a few critical issues that were reported and makes a couple of tweaks. There are some additional patch releases […]
Read MoreHowdy Folks! The Surface Control Update is now live! This update is packed with various improvements, changes, fixes and a few new items and recipes. A huge thank you for all the great feedback and support on the experimental branch. It’s always great to hear your thoughts on new content. There are a lot of […]
Read MoreHowdy Folks! Hope everyone had a great Halloween and a lovely week. As you may know, the Surface Control update has been on the experimental branch for a couple of weeks now and I wanted to thank everyone for the great feedback, suggestions and bug reports. For those not actively fiddling about in the experimental […]
Read MoreHowdy Folks! Hope everyone is have a great start to their week. I’m super excited to announce that the Surface Control update is now on the experimental branch. There is still some more development to be done, but it’s ready for your feedback and, of course, bug reports. The Surface Control update makes a bunch […]
Read MoreHowdy Folks! Last time I talked a bit about the roadmap and the path to the final release of Mercury Fallen. There is still a lot to do and the next update will be focusing on various changes to surface side mechanics. Surface Resource Rebalancing After reviewing the surface content, a few changes are coming, […]
Read MoreHowdy Folks! 1.0? Wait… what? Version 1.0 is coming, but not just yet. There are a few more major updates planned to lead to 1.0. So what does it mean to be approaching 1.0, what will 1.0 include, and is this the end of the road for Mercury Fallen? Find out next time on- I […]
Read MoreHowdy Folks! I’m back from vacation and feeling a whole lot better. Thanks for all the support and feedback. I hit the ground running yesterday and finished up a small patch update with a few tweaks and a few fixes. Planet Map Hover Info In this patch update, I’ve updated the look of the planet […]
Read MoreHowdy Folks! Thanks for all the great feedback and support. I hope everyone has had a great week and an even better weekend. I had hoped to release a smaller patch update and a developer log this week, but unfortunately, I’ve not been feeling too well. I have some sort of cold/flu, that is not […]
Read MoreHowdy Folks! Patch Update 33.6 has a few fixes and a big change to the object build menu. Object Build Menu I say this a lot these days, but this one has been on my to-do list for a long time. I’ve reworked the object build menu items slightly and added sub-categories. This should help […]
Read MoreHowdy Folks! The recent summer sale has brought in a whole bunch of new players and I want to relay a huge thanks for all the great feedback I’ve received. It’s awesome to hear what you like and what you don’t so I can continue to make Mercury Fallen the best it can be. As […]
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