Patch Update 21.0.3

Howdy Folks! Thanks for playing Mercury Fallen and for all the great feedback and bug reports. This is a small patch to address some issues with expeditions. If you have a couple of minutes be sure to check out the latest gameplay feedback survey and let me know what you think of Update 21. Feedback […]

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Patch Update 21.0.2

Thank you to everyone playing Mercury Fallen and a big thank you for all the feedback. Patch update 21.0.2 is now available on Steam. Release Notes Colonists will now abort current action on a machine if another colonist is coming to repair the machine. This should reduce instances of machines breaking down completely. Reduced the […]

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Patch Update 21.0.1

Howdy Folks Thanks for the great feedback so far on Update 21. A minor patch update is now available on Steam. Additional tweaks and fixes will be coming over the next few days. Release Notes Colonist management screen side information updated. Now shows population cap for humans. Removed X button from top right of facility […]

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Update 21 :: Expeditions

I’m very pleased to announce that Update 21 is now available! This is one of the largest releases to date. A huge thank you to everyone that helped test this update on the Test Build branch. Your feedback and bug reports helped immensely. An additional huge thank you to everyone for your support and patience. […]

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Developer Log #50 :: Coming Soon

Update 21 is shaping up to be a very large update. It’s being put through its paces in private testing and coming along very well. Get your testing cap on because Update 21 will be coming to the public Test Build branch very soon. Here are a few of the things you can expect to […]

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Developer Log #49 :: Surface Content

Big changes are coming in the next update that I’m really excited about. While the last update focused on colonists and job roles, the coming update will focus on planet surface content. Planet Surface Content Expansion Vehicle construction will now be done after constructing the vehicle bay on the surface. The existing vehicle assembly station […]

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Developer Log #48

Howdy Folks, Thanks for all the great feedback on Update 20. While update 20 focused on new colonist mechanics, the next update will focus on adding more surface content. Expeditions Colonists will finally be able to leave the facility and explore the surface via expeditions. A scanning station will allow colonists to scan the surface […]

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Update 20 :: Success Chance

I’m happy to say that Update 20 is now available! Updates generally take longer than I would prefer, but this one has been in the oven for a bit now. Thank you all for your patience. As you may or may not know my father had a heart attack a couple of months ago and […]

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Developer Log #47 :: Colonist Management

Colonist Management The colonist management screen has been completely overhauled to include a grid of colonist cards. Each colonist card contains primary info and allows for quick changes to job roles and equipment items. Maximum Job Roles In the coming update, colonists will no longer be able to have all job roles assigned at once […]

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Developer Log #46 :: Critical Failure

Thank you all for the amazing support. I mentioned in my previous developer log that my father was in the hospital after having a heart attack. He is now post heart surgery and recovery is going well. This has understandably slowed down development a bit, but I’m still working on some new features as well. […]

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