Update 36.3

Howdy Folks! Update 36.3 is another smaller update, but includes some great quality of life additions and a few fixes. A huge thanks for all the great feedback. If you’re enjoying Mercury Fallen certainly leave a review as it helps with the Steam algorithm. Also be sure to spread the word about Mercury Fallen. Controlled […]

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Minor Update 36.2

Howdy Folks! Another week and, I’m quite excited to say, a minor update is now available. Thanks everyone for the amazing feedback and support. This minor update focuses on some quality of life changes as well as some bug fixes. Moving forward, I will be releasing additional smaller updates to sprinkle in various changes and […]

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Open Market Update Now Available

Howdy Folks! I’m super excited to announce the release of the Open Market update. This update has a whole bunch of stuff including performance optimizations, additional POIs, new object placement animations, a brand new trading system and, of course, some bug fixes. Thank you for all the great feedback and bug reports during the experimental […]

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Open Market Update Now On Experimental

Howdy Folks! Hope everyone is doing well. I’ve been hammering away at the next content update and I’m super excited to announce it’s now available on the experimental branch. This update adds a new surface structure which allows you to buy and sell items to passing alien ships. The update isn’t feature complete yet, but […]

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Steam Spring Sale

Steam Spring Sale According to steam it’s spring time and in the spirit of spring Mercury Fallen is having it’s steepest discount to date. From now until March 23rd Mercury Fallen is 45% off during the Steam Spring Sale! That’s a whole lot of percents off. If you’ve been eyeing Mercury Fallen and have wanted […]

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Developer Log #77

Howdy Folks! A huge thanks for all the great feedback, bug reports and support. As a solo developer it’s always a challenge to balance everything that needs to be done to create and finish a game. Mercury Fallen has been an amazing adventure and I’m super excited to be looking towards the final version of […]

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Move It Update

Howdy Folks! Hope everyone is having a great holiday season so far. I’ve been hard at work on what was supposed to be a patch update. The result, however, is another content update. Whoops. The Move It update is not exactly what was planned on the road map, but I got sidetracked with adding some […]

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Merch, Sale & Content News

Howdy Folks! Hope everyone applicable had a happy and healthy Thanksgiving yesterday. I had a good Thanksgiving that I spent with some family. As a solo developer I really love sinking my teeth into developing new content and making the game great, but in order for the game to continue to be developed, I must […]

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Patch Update 34.1

Howdy Folks! Thanks for the amazing feedback on the Surface Control update. With that out the door, I’ll be focusing on smaller updates to address issues and add some smaller content. This first patch update addresses a few critical issues that were reported and makes a couple of tweaks. There are some additional patch releases […]

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Surface Control Update Now Live!

Howdy Folks! The Surface Control Update is now live! This update is packed with various improvements, changes, fixes and a few new items and recipes. A huge thank you for all the great feedback and support on the experimental branch. It’s always great to hear your thoughts on new content. There are a lot of […]

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