Developer Log #45

Update 19 brought Steam Workshop support for translations and mods. There are some great mods already available. While I do plan to add further support for modding, I’m currently working on some new content and features. Storage Containers Storage containers are being updated to support custom colors as well as visual capacity meters. This affects […]

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Update 19 :: Welcome To The Workshop

Howdy Pioneers! Update 19 is now live on Steam! A big thank you to those that helped test the new mod system. A special thank you to Ellmite for helping track down a lot of hard coded language strings and the first translation mod on the Steam Workshop. Mods Official Mod integration is here and […]

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Developer Log #44 :: Mods ‘N’ Modes

Hope everyone is having a great new year so far. I have some big plans for 2019. First up is an update that focuses on bringing initial mod support to Mercury Fallen. Mods The next update will add in official support for XML mods that can tweak existing content or add new content such as […]

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Update 18 Now Live!

Howdy Pioneers!   Update 18 is now available, with many additions, changes, fixes and performance tweaks. A big thank you to to everyone who provided feedback on the test build.   Facility Minimap View your entire facility with the new facility minimap. The minimap shows your facility, camera view area and colonists. You can now […]

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Developer Log #43 :: Minimap and more

I’ve been listening to your feedback and working on a smaller update to add and improve various things. Thanks for the great feedback and bug reports. Be sure to check out the Update 17 survey if you haven’t already.   Facility Minimap A highly requested feature has been the addition of a minimap. A new […]

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Update 17 Now Live!

Howdy Pioneers, Update 17 is now available and there are many additions, changes and fixes. A huge thanks for the great feedback from all of you who checked out the Test Build! So much has changed that it was time for a new Mercury Fallen trailer.   Updated Graphics Walls, doors and dirt have been […]

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Developer Log #42 :: Whale Miner

Howdy Pioneers! Alpha 0.17 development is in the internal testing stage, before it heads over to the Test Build branch. Aside from all the other new content discussed in the previous developer logs, I wanted to show the new vehicles that are coming as well.   New Vehicles Two new vehicles are being added that […]

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Developer Log #41 :: Equipment

The next update is progressing very well and I wanted to cover some additional details of what to expect in Alpha 0.17.   Updated Attribute System As mentioned in a previous developer log, I’ve been working on adding equipment that can be installed/equipped to affect colonists, machines and vehicles. This has taken a bit longer […]

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Developer Log #40 :: Graphics Update

Howdy Pioneers! This week, I started working on something slightly unexpected. While it is on the to-do list, it wasn’t originally planned for the next content update. But it rose up quickly on the priority list, as it was required in order to do some of the other planned features. Updated Wall Graphics When I […]

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Developer Log #39 :: Road Map

Howdy Pioneers! A huge thanks for all the support and feedback. There are a lot of things on my to-do list, but I wanted to go over some of the targeted content for the next update and beyond.   Discovery Interface The discoveries interface is undergoing a bit of a face lift. I added quite […]

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