Energized Update Now Live!

Howdy Folks! I’m super excited to announce that the Energized update is now live! This update focuses primarily on surface content with the addition of new visuals, power generation and more. This update also includes various tweaks, balances and bug fixes. A huge thank you to everyone who provided feedback during the Experimental and Test […]

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Energized Update Now On Test Build Branch!

Howdy Folks! The Energized update is now ready for the final round of testing on the Test Build branch. A huge thanks for all of the feedback and bug reports from the experimental branch. Update 31 :: Energized Test Build Infohttps://steamcommunity.com/app/704510/discussions/3/3052860266928212282/ About Test Build BranchThe optional Test Build branch is for testing the latest features […]

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Update 31 :: Energized

Howdy Folks! Update 31 :: Energized is now available on the experimental branch! The Energized Update still has more in development, but most of the new features are in place. This update focuses on overhauling the planet map visuals, surface side power structures, UI tweaks and more. What isn’t currently available is the new mission […]

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Developer Log #70

Howdy Folks! In the last developer log I covered some of the visual changes coming to the planet map. These changes were made to improve the visual look, but to also provide better visual feedback to the player. Visualizing height, for example, ties into one of the new power generation methods being developed. Power Generation […]

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Developer Log #69

Howdy Folks! Alright, I know I’ve been quiet for a while, but that’s only because I’ve been working on some rather big changes. In the last developer log I went over the new mission system and story campaign progress. While more development has been done on that front, I wanted to talk about some big […]

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Patch Update 30.5

Howdy Folks! So it has come to my attention that there are a few issues with the new scheduling system. After running some tests, the colonist schedules are a bit too rigid. Colonists are not performing work actions during sleep/recreation times even if their needs have been met. This leads to a bit too much […]

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Developer Log #68

Howdy Folks! The latest update focused primarily on content related to the facility. The next content update will shift focus to additional surface expansion, primary campaign goals and perhaps a bit more. Update 30 Survey If you have a few minutes and want to let me know what you think of the game and what […]

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Patch Update 30.4

Howdy Folks! Patch update 30.4 addresses a few more reported issues and adds a couple of quality of life changes. Bed Assignment When assigning colonists to a bed, a check mark will appear next to colonists that already have a bed assigned. Planet Minimap Vehicles will now appear on the planet side minimap. Vehicles on […]

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Patch Update 30.3

Howdy Folks! Hope everyone had a great weekend. Patch update 30.3 addresses a few more reported issues and adds a few tweaks. Thanks for all the great feedback and reports. Check out the release notes below for all the changes and fixes. Release Notes Changes Holding shift while using keyboard camera rotation will snap the […]

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Patch Update 30.2

Howdy Folks! Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activity hours. Thanks for the feedback and reports! Release Notes Sleep on floor action now based on fatigue refill rate instead of raw time. […]

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