Howdy Folks! There are a lot of changes and additions coming in Update 25 and some of these changes are ready for feedback/testing on the Experimental Branch on Steam! The Experimental Branch includes some of the changes and additions in development for Update 25. The Experimental Branch will be updated as more content is ready […]
Read MoreHowdy Folks! Hope everyone is healthy and staying safe. Since the release of the Farming & Harming update I’ve been working hard on the next batch of content. The next update will primarily focus on changes to surface content. The first batch of changes will be coming to the Experimental branch soon. Expeditions The word […]
Read MoreHowdy Folks! Thanks for all the great feedback on the Farming & Harming update. This small patch update includes some additions and fixes such as cave worms, conduit highlighting, missing arrowhead fungus seeds and more. Conduit Highlighting I’ve added a small, but useful, feature which will show icons for nearby power and water conduits when […]
Read MoreHowdy folks! The Farming & Harming update is here! This update contains improved crop management, random events, new recipes, new research and more. New Crop Mechanics Crops now require seeds in order to be planted. Harvested crops will generate a seed, with a chance of additional seeds according to a colonist’s botanist level. POI locations […]
Read MoreHowdy Folks! Changes are coming to the content release process. The Test Build branch will continue, but a new Experimental branch will be added. About The Test Build Branch Before a major content update is pushed out on the main branch for everyone, it is released on the Test Build branch for final testing. The […]
Read MoreHowdy Folks! A huge thanks for all the great feedback on Update 23. It’s great to hear what you enjoy and what you don’t. I’ve been hard at work tweaking some existing content, and creating the next content update, called the Farming & Harming update. Farming The crop management interface is getting a face-lift. The […]
Read MoreHowdy Folks! It’s patch time again. Patch update 23.2 includes a few fixes and some improvements. Thanks for the great feedback on Update 23. It’s always good to hear what you like and what you don’t. Development has started on the next content update and more information will be available in the next Developer Log. […]
Read MoreHowdy Folks! Thanks for the amazing feedback on the New Beginnings Update. More content in development, but wanted to address a few reported issues. Release Notes Expedition story positive/negative success chance based on attribute/job level is now capped to 25% Expedition story success chance now gains a +5% bonus if colonist stress is %5 or […]
Read MoreHowdy Folks! I’m extremely excited to announce that Update 23 is now live! Update 23 brings many new changes and additions, such as an updated power system, new world generation, starting conditions and even brand new colonist models. Important Note: While existing save games should work it is recommended to start a new game in […]
Read MoreHowdy Folks! I’m happy to announce that Update 23 is now available on the Test Build branch. If you’re interested in helping test the latest and greatest content then check out the information below. The Test Build branch is a bit more experimental this time around and I’m looking for feedback on the various new […]
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