Developer Log #48

Howdy Folks, Thanks for all the great feedback on Update 20. While update 20 focused on new colonist mechanics, the next update will focus on adding more surface content. Expeditions Colonists will finally be able to leave the facility and explore the surface via expeditions. A scanning station will allow colonists to scan the surface […]

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Update 20 :: Success Chance

I’m happy to say that Update 20 is now available! Updates generally take longer than I would prefer, but this one has been in the oven for a bit now. Thank you all for your patience. As you may or may not know my father had a heart attack a couple of months ago and […]

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Developer Log #47 :: Colonist Management

Colonist Management The colonist management screen has been completely overhauled to include a grid of colonist cards. Each colonist card contains primary info and allows for quick changes to job roles and equipment items. Maximum Job Roles In the coming update, colonists will no longer be able to have all job roles assigned at once […]

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Developer Log #46 :: Critical Failure

Thank you all for the amazing support. I mentioned in my previous developer log that my father was in the hospital after having a heart attack. He is now post heart surgery and recovery is going well. This has understandably slowed down development a bit, but I’m still working on some new features as well. […]

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Developer Log #45

Update 19 brought Steam Workshop support for translations and mods. There are some great mods already available. While I do plan to add further support for modding, I’m currently working on some new content and features. Storage Containers Storage containers are being updated to support custom colors as well as visual capacity meters. This affects […]

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Update 19 :: Welcome To The Workshop

Howdy Pioneers! Update 19 is now live on Steam! A big thank you to those that helped test the new mod system. A special thank you to Ellmite for helping track down a lot of hard coded language strings and the first translation mod on the Steam Workshop. Mods Official Mod integration is here and […]

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Developer Log #44 :: Mods ‘N’ Modes

Hope everyone is having a great new year so far. I have some big plans for 2019. First up is an update that focuses on bringing initial mod support to Mercury Fallen. Mods The next update will add in official support for XML mods that can tweak existing content or add new content such as […]

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Update 18 Now Live!

Howdy Pioneers!   Update 18 is now available, with many additions, changes, fixes and performance tweaks. A big thank you to to everyone who provided feedback on the test build.   Facility Minimap View your entire facility with the new facility minimap. The minimap shows your facility, camera view area and colonists. You can now […]

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Developer Log #43 :: Minimap and more

I’ve been listening to your feedback and working on a smaller update to add and improve various things. Thanks for the great feedback and bug reports. Be sure to check out the Update 17 survey if you haven’t already.   Facility Minimap A highly requested feature has been the addition of a minimap. A new […]

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Update 17 Now Live!

Howdy Pioneers, Update 17 is now available and there are many additions, changes and fixes. A huge thanks for the great feedback from all of you who checked out the Test Build! So much has changed that it was time for a new Mercury Fallen trailer.   Updated Graphics Walls, doors and dirt have been […]

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