Developer Log #77

Howdy Folks! A huge thanks for all the great feedback, bug reports and support. As a solo developer it’s always a challenge to balance everything that needs to be done to create and finish a game. Mercury Fallen has been an amazing adventure and I’m super excited to be looking towards the final version of […]

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Move It Update

Howdy Folks! Hope everyone is having a great holiday season so far. I’ve been hard at work on what was supposed to be a patch update. The result, however, is another content update. Whoops. The Move It update is not exactly what was planned on the road map, but I got sidetracked with adding some […]

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Merch, Sale & Content News

Howdy Folks! Hope everyone applicable had a happy and healthy Thanksgiving yesterday. I had a good Thanksgiving that I spent with some family. As a solo developer I really love sinking my teeth into developing new content and making the game great, but in order for the game to continue to be developed, I must […]

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Patch Update 34.1

Howdy Folks! Thanks for the amazing feedback on the Surface Control update. With that out the door, I’ll be focusing on smaller updates to address issues and add some smaller content. This first patch update addresses a few critical issues that were reported and makes a couple of tweaks. There are some additional patch releases […]

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Surface Control Update Now Live!

Howdy Folks! The Surface Control Update is now live! This update is packed with various improvements, changes, fixes and a few new items and recipes. A huge thank you for all the great feedback and support on the experimental branch. It’s always great to hear your thoughts on new content. There are a lot of […]

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Developer Log #76

Howdy Folks! Hope everyone had a great Halloween and a lovely week. As you may know, the Surface Control update has been on the experimental branch for a couple of weeks now and I wanted to thank everyone for the great feedback, suggestions and bug reports. For those not actively fiddling about in the experimental […]

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Surface Control Update Now On Experimental Branch

Howdy Folks! Hope everyone is have a great start to their week. I’m super excited to announce that the Surface Control update is now on the experimental branch. There is still some more development to be done, but it’s ready for your feedback and, of course, bug reports. The Surface Control update makes a bunch […]

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Developer Log #75

Howdy Folks! Last time I talked a bit about the roadmap and the path to the final release of Mercury Fallen. There is still a lot to do and the next update will be focusing on various changes to surface side mechanics. Surface Resource Rebalancing After reviewing the surface content, a few changes are coming, […]

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Road To 1.0

Howdy Folks! 1.0? Wait… what? Version 1.0 is coming, but not just yet. There are a few more major updates planned to lead to 1.0. So what does it mean to be approaching 1.0, what will 1.0 include, and is this the end of the road for Mercury Fallen? Find out next time on- I […]

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Patch Update 33.7

Howdy Folks! I’m back from vacation and feeling a whole lot better. Thanks for all the support and feedback. I hit the ground running yesterday and finished up a small patch update with a few tweaks and a few fixes. Planet Map Hover Info In this patch update, I’ve updated the look of the planet […]

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