Developer Log #76

Howdy Folks! Hope everyone had a great Halloween and a lovely week. As you may know, the Surface Control update has been on the experimental branch for a couple of weeks now and I wanted to thank everyone for the great feedback, suggestions and bug reports. For those not actively fiddling about in the experimental […]

Read More

Surface Control Update Now On Experimental Branch

Howdy Folks! Hope everyone is have a great start to their week. I’m super excited to announce that the Surface Control update is now on the experimental branch. There is still some more development to be done, but it’s ready for your feedback and, of course, bug reports. The Surface Control update makes a bunch […]

Read More

Developer Log #75

Howdy Folks! Last time I talked a bit about the roadmap and the path to the final release of Mercury Fallen. There is still a lot to do and the next update will be focusing on various changes to surface side mechanics. Surface Resource Rebalancing After reviewing the surface content, a few changes are coming, […]

Read More

Road To 1.0

Howdy Folks! 1.0? Wait… what? Version 1.0 is coming, but not just yet. There are a few more major updates planned to lead to 1.0. So what does it mean to be approaching 1.0, what will 1.0 include, and is this the end of the road for Mercury Fallen? Find out next time on- I […]

Read More

Patch Update 33.7

Howdy Folks! I’m back from vacation and feeling a whole lot better. Thanks for all the support and feedback. I hit the ground running yesterday and finished up a small patch update with a few tweaks and a few fixes. Planet Map Hover Info In this patch update, I’ve updated the look of the planet […]

Read More

A Little News

Howdy Folks! Thanks for all the great feedback and support. I hope everyone has had a great week and an even better weekend. I had hoped to release a smaller patch update and a developer log this week, but unfortunately, I’ve not been feeling too well. I have some sort of cold/flu, that is not […]

Read More

Patch Update 33.6

Howdy Folks! Patch Update 33.6 has a few fixes and a big change to the object build menu. Object Build Menu I say this a lot these days, but this one has been on my to-do list for a long time. I’ve reworked the object build menu items slightly and added sub-categories. This should help […]

Read More

Patch Update 33.5

Howdy Folks! The recent summer sale has brought in a whole bunch of new players and I want to relay a huge thanks for all the great feedback I’ve received. It’s awesome to hear what you like and what you don’t so I can continue to make Mercury Fallen the best it can be. As […]

Read More

Patch Update 33.4

Howdy Folks! A huge thanks for all the feedback and support. Great to see all of the new and existing players enjoying Mercury Fallen. Over the last couple of weeks I’ve been working on tweaking and fixing a whole bunch of things. There are still more tweaks and fixes in development, but I wanted to […]

Read More

Patch Update 33.3

Howdy Folks! Hope everyone applicable had a happy and healthy 4th of July. I moved to a new apartment a couple months ago and now have a great view of the fireworks. One of the many benefits. 🙂 In other news, patch update 33.3 adds a new notification and fixes up some issues. Read the […]

Read More

Get On Steam

Twitter Posts