Developer Log #71

Howdy Folks! We’ve made it through a whole month in a whole new year. Well done! I wanted to talk a bit about some of the new content I’m working on as well as why development will be slowed down for the rest of this month. Mission System I had originally planned to implement the […]

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Patch Update 31.5

Howdy Folks! Another day and another patch update. Thanks for the great feedback, suggestions and reports. This is another small patch to address a couple of reported issues. Release Notes Added Item Storage section to game guide Updated Harvestable resources section of game guide Fixed: Some grammatical errors in the game guide Fixed: Some objects […]

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Patch Update 31.4

Howdy Folks! Patch update 31.4 focuses on a few reported issues. Thanks for the great feedback and reports. 🙂 Check the release notes below for all the included fixes. Release Notes Fixed: Colonists stuck in a loop picking up and dropping off seeds when attempting to plant them if a colonist is assigned both the […]

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Patch Update 31.3

Howdy Folks! Patch update 31.3 is now live! This is a smaller update that includes balance tweaks, some changes and a few bug fixes. Game Balance It has been expressed to me from many users that they struggle to have enough material to reach the planet surface. This is primarily due to a lack of […]

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Patch Update 31.3 Now On Experimental Branch

Howdy Folks! Patch Update 31.3 is now available on the experimental branch on Steam! While this is a smaller update, it does contain quite a few game balance changes that need some testing and feedback. If you’re interested in checking it out and providing you’re feedback then be sure to check out the experimental branch. […]

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State Of The Game

Howdy Folks! Hope everyone had a great holiday and an awesome new year so far. So far my year is off to a good start and I’ve got a lot of things planned for Mercury Fallen. Below I’ll go over the short term and long term plans for Mercury Fallen. Removing Test Build Branch Larger […]

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Patch Update 31.2

Howdy Folks! Just in time for Christmas is Patch update 31.2. This is another small update with some tweaks, changes and fixes. Let’s see what we’ve got. Global Inventory There are further tweaks and changes to the global inventory display including a new header, category quantities and category sorting. Additional items and categories with zero […]

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Happy Holidays!

Howdy Folks! It’s that time of year again and I want to wish everyone a very happy and or merry holiday season! I am very thankful for all of the support you’ve given me this year. As the year nears its end, I want to take a look back at some of the content that […]

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Patch Update 31.1

Howdy Folks! Thanks for all the great feedback so far on the Energized update. With that update out the door, I’ll be focusing on some smaller updates. These updates will tweak, change and fix various aspects of the game. The Energized update was originally intended to include the new mission system and the first chapter […]

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Energized Update Now Live!

Howdy Folks! I’m super excited to announce that the Energized update is now live! This update focuses primarily on surface content with the addition of new visuals, power generation and more. This update also includes various tweaks, balances and bug fixes. A huge thank you to everyone who provided feedback during the Experimental and Test […]

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