Howdy Folks!
Hope everyone is having a great holiday season so far. I’ve been hard at work on what was supposed to be a patch update. The result, however, is another content update. Whoops.
The Move It update is not exactly what was planned on the road map, but I got sidetracked with adding some new decorations and the ability to move placed objects around. There are a host of new tweaks and fixes as well. Thank you all for the amazing feedback and support. Have a merry/happy Holiday and/or Christmas! 🙂
Objects can now be quickly and easily moved around. Simply click the Move Object button in the footer section of the object info panel. This allowed for easier decorating and optimizing colonist workflows. While most objects can be moved, structural objects such as walls, doors and the elevator can not be moved using the new object move function.
The wall sign and wall poster have been added to the game. Once placed they can be configured on what to display. Some sign and poster options are unlocked as part of existing research projects.
I’ve made a few tweaks to colonist behavior to help make them a bit quicker when gathering items and performing actions. I’ll be working on more balance-related changes in an upcoming update.
Colonists will now factor in the distance from a previous inventory position when calculating multiple inventories to pick up from or drop off to. The old method only factored in the distance from the colonist’s initial position for all checked inventories. This change should mean colonists take less time gathering items when getting the items from multiple inventory locations.
Colonist action speed has been sped up overall. They will still perform more quickly based on their level, but their overall speed range has been increased.
Each time a colonist fails to perform an action, their success chance will now increase slightly. The success chance will continue to increase until they finally succeed at the action, at which time the success chance will return to normal. This should reduce instances of colonists, especially at lower job role levels, getting into long cycles of failure when mining or crafting for example.
Mercury Fallen is currently 25% off for the rest of the week. It’s a great time to pickup or gift a copy!
Be sure to check out the full release notes below for all of the additions, changes and fixes.
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Additions
Changes
Modding
Fixes
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