Another week and, I’m quite excited to say, a minor update is now available. Thanks everyone for the amazing feedback and support. This minor update focuses on some quality of life changes as well as some bug fixes.
Moving forward, I will be releasing additional smaller updates to sprinkle in various changes and additions before focusing on the next major content update. The next developer log will cover some of the smaller changes and, of course, what to expect for the next and final major content update leading to the 1.0 release of the game.
Dimension Info
When dragging out walls, floors and selecting areas there is now a dimension label that will show the width and height of the dragged out area.
HUD Inventory Info
When displaying items counts in the HUD inventory list and pinned items, the count will now also include items that are being carried by colonists. Previously items may have looked like they “disappear”, but were, in fact, just being carried by colonists. This should provide a clearer and more consistent picture of what items are available to your colony.
Width/height info is now displayed when dragging out walls/floors
Width/height info is now displayed when dragging out mining/harvesting/deconstruction selection
Colonists will now go for medical treatment if between 80% and 100%, but at a much lower priority
Progress meters are now smoothly animated
Double craft chance on crafting machines is now 0% with no equipment items installed instead of a very small chance to occur.
Inventory items should no longer “disappear” from HUD inventory counts when being carried by a colonist. Item counts should only go down when items are used/consumed or become no longer reachable.
Fixes
Fixed: Crop disease not spreading to adjacent crops
Fixed: Botanists still harvest crops even if diseased
Fixed: Double craft chance not calculated correctly when using craft efficiency equipment items
Fixed: Missing placement info when placing or moving objects
Fixed: Able to place walls directly in front of objects that hang on the wall. This resulted in wall objects becoming embedded in walls.
Fixed: Material not showing correctly on cursor objects when dragging out walls/floors
Fixed: Unable to manually edit slider values in the new game interface when starting a custom scenario
Fixed: Number fields generating an error when inputting non-numeric characters
Fixed: Clone Chamber info panel not updating if operational state changes
Fixed: Low food notification not occurring in some instances
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