Howdy Folks!
A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.
The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.

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Howdy Folks!
Patch Update 1.19 is now on the experimental branch on Steam and aims to resolve game crashes that can occur during auto saves and extended play periods.
If you’re experiencing poor performance or the game crashing after playing for a couple of hours, please give this experimental branch a try and let me know if it improves your experience.
This has been a hard issue to resolve as I’ve not been able to reproduce the behavior in my testing environments. I am working on further optimizations, but I wanted to get feedback on the optimizations so far.
Thanks everyone for the great feedback and let me know if you’re still experiencing this issue. As it doesn’t affect everyone I’m trying to get a general sense of how many users are affected by these issues.
What is the Experimental Branch and how do I access it?
Please let me know in the below Steam thread, or in the experimental channel on Discord, if you encounter any issues while using update 1.19 on the experimental branch.
Howdy Folks!
Patch Update 1.18 is now available. This update fixes various issues including a game breaking bug where you could deconstruct something critical to progressing in the main mission.
Thank you for the great feedback on the experimental branch. There are still some issues that are being looked into, but I wanted to get these fixes out the door. Check out the release notes below for the full list of fixes.
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Howdy Folks!
I recently released Patch 1.18 and, unfortunately, had to roll back to update 1.17 due to various reported issues. After making some extensive code changes I’m re-releasing Patch Update 1.18 on to the experimental branch on Steam for testing. This update includes what was previously included as well as some new fixes and tweaks.
In addition to fixing the issues with the first release of 1.18, I made some extensive code changes to reduce memory overhead and resolve longer play times causing the game to become unstable. While I’m pretty sure I’ve worked out the kinks, I want your help to track down any lingering issues before pushing it out to the main branch.
What is the Experimental Branch and how do I access it?
Please let me know in the below Steam thread, or in the experimental channel on Discord, if you encounter any issues while using update 1.18 on the experimental branch.
Patch Update 1.18 Experimental Info & Patch Notes
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Howdy Folks!
Thanks for all the great feedback and support! Patch Update 1.18 addresses a few reported issues. Be sure to check out the release notes below for a list of fixes.
As I’ve mentioned previously, I have been working on a new video game project. I’ve made a good bit of progress, but have been slowed down somewhat due to switching from Unity to the Unreal game engine. Stay tuned for more info regarding that project, as well as Mercury Fallen patches, and if you want to help support future projects be sure to become a patron.
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Howdy Folks!
Patch 1.17 is a small patch to address some reported issues. Keep all that feedback coming! It’s great to hear what you like and what you don’t.
I’ve been working to get a wiki up and running for some time, but I’m often extended in different directions. @darkfoxprime has been a major resource in filling in a majority of the wiki pages and, while it’s not totally complete, it’s ready enough for people to take a look.
I’ll be working to update more of the wiki moving forward. If you have any experiencing managing wikis and want to help then certainly reach out to me.
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Changes
Modding
Fixes
Howdy Folks!
Hope everyone is doing well and having a great time out there in the wilds of the world. I’m happy to announce a new patch for Mercury Fallen that fixes up some issues and adds few helpful quality of life improvements.

You can now queue up to 3 robots to be constructed in the robot assembler. This works similar to the vehicle bay and improves the robot crafting experience.
Both the robot assembler and the vehicle bay required all materials to be available before being delivered for construction. This is no longer the case and colonists will now bring materials as they become available, similar to object construction.
The Steam Autumn sale is upon us and Mercury Fallen is currently 35% off for a limited time. It’s a great time to pickup up copy or snag one for a friend.
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Thanks for all the great feedback and support. For those in the US, I hope you have a wonderful Thanksgiving.
Changes
Modding
Fixes
Howdy Folks!
The Mercury Fallen launch has been great! Thank you to everyone who showed up at the release live stream event. The feedback has been amazing and it’s great to see so many people enjoying my game.
I just wanted to push out a small patch update to resolve a couple of reported issues. See the release notes below. Thanks everyone!
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Howdy Folks!
I’m super excited to announce that Mercury Fallen is no longer in Early Access and the 1.0 version is now available. It’s been a long road as a solo developer, but I couldn’t have done it without the amazing feedback and support from all of you.
A huge thank you to all the testers, supporters and everyone who has provided feedback along the way. Mercury Fallen is only as good as the amazing feedback and support. Thank you!
It is exciting to watch so many people play and enjoy my game. The Planetary Repairs update has a lot of new content. Let’s take a look at some of the additions and changes.

The conclusion of the primary campaign is now available and has several new missions and POI locations that will lead to the final goal of the game.

A new resource, surface building and production machines have been added. This includes new research and discoveries.

The final chapter of Alex Kenner data logs are now available for purchase from passing traders.

The plant map has been updated and now has an inventory list, mission specific icons and a new filter for mission specific POIs.

18 in-game achievements have been added and can be viewed from the in-game menu. These achievements can also be earned on Steam.

Several new decorative objects can be unlocked including the new windowed wall. Windowed walls do not provide any additional decor bonus over regular walls, but can be used to spruce up various spaces.

Decorative display objects such as plants, holograms and items in the new display case have their own decor bonus in addition to the display container. Discover what objects provide the best decor.

The crop and ore management stations were added in the previous update. In this update I’ve added more feedback for colonists and vehicles when they aren’t performing their duties due to assigned resource limits.
You can now only place one of each resource management station and if they are unpowered or disabled, then their defined limits are no long in affect.

Notifications have been visually overhauled and several new notifications have been added to provide more in-game feedback. Non-critical notifications now stay on screen for less time, but have new animations for when they appear and disappear.
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Additions
Achievements
New Items
New Production Machines
New Decorations
UI Tweaks/Changes
Misc Changes
Modding/Data Changes
Fixes :: Vehicles
Fixed :: UI & Language
Fixes :: Misc
Howdy Folks!
Time is ticking by fast and there are just three weeks until the 1.0 release of Mercury Fallen. It’s been a wild ride getting to this point and I couldn’t have made it here without the amazing support and feedback from all of you.
Mercury Fallen will be releasing out of early access August 22nd. As we grow ever closer to that date I wanted to take a look back at the progress that has been made.
Below are some before and after screenshots showing how various aspects of the game have changed and improved over the course of development.



Mercury Fallen has come a long way and it wouldn’t be possible without all of the amazing support. Thanks everyone!
Be sure to tell you’re friends and neighbors about the upcoming 1.0 release of Mercury Fallen. It’s a great time to grab a copy or add it to your wishlist.
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