I had originally planned to work on the next content update which, as mentioned in a developer log, was to focus on colonist training equipment and new starting options. While these things are still in development, I wanted to take some time and focus on some other tweaks, changes and fixes.
Shortcuts
While there have been shortcuts for some of the HUD options I wanted to re-work it a bit and make the shortcut keys visible on the buttons themselves. I’ve also added new shortcut keys for the management sections and the construction queue. All of these new shortcuts can be remapped in the keybind settings.
Tweaks & Fixes
Many of the UI text elements were still using an older method of displaying text. I’ve gone through and updated much of the existing text elements to use a newer text mesh system which results in crisper looking text.
A minor quality of life change is that when setting a placed object to high priority for construction, any of the flooring underneath it that hasn’t been constructed yet will also be set to high priority.
I’ve also worked to fix up some inconsistencies with how closing windows works when pressing the escape key. One annoyance, that was fixed, was that the harvest/deconstruct filter windows didn’t always close when pressing escape.
Thanks all the great feedback and support.
Be sure to check all of the changes in the release notes below.
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