Patch Update 30.5

Howdy Folks! So it has come to my attention that there are a few issues with the new scheduling system. After running some tests, the colonist schedules are a bit too rigid. Colonists are not performing work actions during sleep/recreation times even if their needs have been met. This leads to a bit too much […]

Read More

Developer Log #68

Howdy Folks! The latest update focused primarily on content related to the facility. The next content update will shift focus to additional surface expansion, primary campaign goals and perhaps a bit more. Update 30 Survey If you have a few minutes and want to let me know what you think of the game and what […]

Read More

Patch Update 30.4

Howdy Folks! Patch update 30.4 addresses a few more reported issues and adds a couple of quality of life changes. Bed Assignment When assigning colonists to a bed, a check mark will appear next to colonists that already have a bed assigned. Planet Minimap Vehicles will now appear on the planet side minimap. Vehicles on […]

Read More

Patch Update 30.3

Howdy Folks! Hope everyone had a great weekend. Patch update 30.3 addresses a few more reported issues and adds a few tweaks. Thanks for all the great feedback and reports. Check out the release notes below for all the changes and fixes. Release Notes Changes Holding shift while using keyboard camera rotation will snap the […]

Read More

Patch Update 30.2

Howdy Folks! Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activity hours. Thanks for the feedback and reports! Release Notes Sleep on floor action now based on fatigue refill rate instead of raw time. […]

Read More

Patch Update 30.1

Howdy Folks! An issue was reported regarding save games created in the previous update not loading in Update 30. This tiny patch should resolve this issue. Certainly let me know if there are any other issues. Release Notes Fixed: Save games from previous version not loading correctly in some instances.

Read More

Training Update Now Live!

Howdy Folks! Update 30 :: Training is now available for everyone! A huge thanks for the feedback and bug reports during the testing phases. This update adds new equipment to train colonist attributes as well as a new station for training job role experience from one colonist to another. There are also many additional tweaks, […]

Read More

Training Update Now On Test Build Branch

Howdy Folks! The Training update is now available on the Test Build branch. A huge thanks for all the feedback on the Training update while it was on the experimental branch. This new update is now ready for the final round of testing. Update 30 :: Training Test Build Infohttps://steamcommunity.com/app/704510/discussions/3/3052860266928212282/ About Test Build Branch The […]

Read More

Update 30 Now On Experimental Branch

Howdy Folks! Update 30 :: Training is now available on the experimental branch on Steam! The Training Update still has more in development, but most of the new features are in place. This update focuses, as the name implies, on the ability to train colonist attributes and job roles. Be sure to check it out […]

Read More

Developer Log #67

Howdy Folks! In the previous developer log I talked a bit about the new objects being added for colonist training. These new objects will allow you to train colonist attributes as well as transfer job experience from one colonist to another. While developing these new mechanics there was a bit of an issue when it […]

Read More

Get On Steam

Twitter Posts