Howdy Folks! In the last developer log I covered some of the visual changes coming to the planet map. These changes were made to improve the visual look, but to also provide better visual feedback to the player. Visualizing height, for example, ties into one of the new power generation methods being developed. Power Generation […]
Read MoreHowdy Folks! Alright, I know I’ve been quiet for a while, but that’s only because I’ve been working on some rather big changes. In the last developer log I went over the new mission system and story campaign progress. While more development has been done on that front, I wanted to talk about some big […]
Read MoreHowdy Folks! So it has come to my attention that there are a few issues with the new scheduling system. After running some tests, the colonist schedules are a bit too rigid. Colonists are not performing work actions during sleep/recreation times even if their needs have been met. This leads to a bit too much […]
Read MoreHowdy Folks! The latest update focused primarily on content related to the facility. The next content update will shift focus to additional surface expansion, primary campaign goals and perhaps a bit more. Update 30 Survey If you have a few minutes and want to let me know what you think of the game and what […]
Read MoreHowdy Folks! Patch update 30.4 addresses a few more reported issues and adds a couple of quality of life changes. Bed Assignment When assigning colonists to a bed, a check mark will appear next to colonists that already have a bed assigned. Planet Minimap Vehicles will now appear on the planet side minimap. Vehicles on […]
Read MoreHowdy Folks! Hope everyone had a great weekend. Patch update 30.3 addresses a few more reported issues and adds a few tweaks. Thanks for all the great feedback and reports. Check out the release notes below for all the changes and fixes. Release Notes Changes Holding shift while using keyboard camera rotation will snap the […]
Read MoreHowdy Folks! Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activity hours. Thanks for the feedback and reports! Release Notes Sleep on floor action now based on fatigue refill rate instead of raw time. […]
Read MoreHowdy Folks! An issue was reported regarding save games created in the previous update not loading in Update 30. This tiny patch should resolve this issue. Certainly let me know if there are any other issues. Release Notes Fixed: Save games from previous version not loading correctly in some instances.
Read MoreHowdy Folks! Update 30 :: Training is now available for everyone! A huge thanks for the feedback and bug reports during the testing phases. This update adds new equipment to train colonist attributes as well as a new station for training job role experience from one colonist to another. There are also many additional tweaks, […]
Read MoreHowdy Folks! The Training update is now available on the Test Build branch. A huge thanks for all the feedback on the Training update while it was on the experimental branch. This new update is now ready for the final round of testing. Update 30 :: Training Test Build Infohttps://steamcommunity.com/app/704510/discussions/3/3052860266928212282/ About Test Build Branch The […]
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