Howdy Folks!
Another day and another patch update. Patch Update 30.2 addresses a reported issue with sleeping actions as well as a rebalance of hunger and sleep action thresholds during relevant activity hours.
Thanks for the feedback and reports!
Support & Follow Mercury Fallen On
Steam | Twitter | Facebook | Discord | Merch | Patreon
Release Notes
- Sleep on floor action now based on fatigue refill rate instead of raw time. Sleeping on the floor will take longer than sleeping in a bed.
- Eating actions should now perform if hunger is above 25% during recreation activity hours
- Sleeping actions should now perform if fatigue is above 25% during sleep activity hours
- Sleeping actions should now perform if fatigue is above 70% during recreation activity hours
- Eating and sleeping actions should now perform if relevant need is above 70% during free time activity hours
- Eating actions should now perform if hunger is above 95% during work, training and sleep activity hours
- Sleeping actions should now perform if fatigue is above 95% during work and training hours.
- Fixed: Colonists not performing sleep action(s) during free time activity hours
- Fixed: Some actions missing proper name/description
Comment