Howdy Folks! Hope everyone out there is doing well. A huge thanks for all the great feedback on the Stressed Out update. It’s always great to hear what you like and what you don’t. While there may still be further tweaks and additions to the content that was added so far, I wanted to cover […]
Read MoreHowdy Folks! How is everyone doing out there in internet land? I’m doing pretty well and I’m super excited to announce the release of the Stressed Out update. A huge thanks to everyone who provided feedback and reports during the testing phases. The Stressed Out update is packed with new content, including new stress mechanics, […]
Read MoreHowdy Folks! A huge thanks for all the feedback and bug reports on the experimental branch. There are still some additions in development for Update 28 :: Stressed Out, but a majority of the content is ready for final testing and tweaking. Should you check out the Test Build branch, be sure to let me […]
Read MoreHowdy Folks! Thanks for all the great feedback so far on the experimental branch. The stressed out update is coming along great and I’m super excited about the new content included. I wanted to go over some of the content currently available in the experimental branch and some of the additional things in development. Quirks […]
Read MoreHowdy Folks! The Spatial Awareness update added functional rooms and new stress affects. The, in development, Stressed Out update will continue to focus on colonists with a re-work of the quirks system as well as new reactions to high and low stress. Quirks The quirk system was originally designed as an extension to colonist attributes […]
Read MoreHowdy Folks! Few days late, but happy new year! Thanks for all the great feedback and bug reports. To start off 2021 here is a small patch update to fix a couple of issues. Survey Time The Update 27 :: Spatial Awareness survey is now available. I’m trying out of a new survey platform so […]
Read MoreHowdy Folks! 2021 is nearly here and I have one last update before the year comes to a close. This is a small patch update which includes some tweaks and fixes. I think I’ve finally nailed down the issue with events only triggering after loading a saved game. You may get events triggering after loading […]
Read MoreHowdy Folks! It’s been a long and challenging year and I hope that everyone has been able to find some joy this Holiday season. I am very thankful for all of the support you’ve given me this year. As the year nears its end, I want to delve a bit into the past, the present […]
Read MoreHowdy Folks! I’m super excited to announce that Update 27 :: Spatial Awareness is now available! While the primary focus is the addition of functional rooms, there are a lot of other tweaks, fixes and changes. Rooms Room data is now automatically created when you construct an enclosed area with walls and a door. A […]
Read MoreHowdy Folks! A huge thanks for all the feedback and bug reports on the experimental branch. I’m super excited to say that Update 27 :: Spatial Awareness is now available on the Test Build branch for a final round of tweaks and fixes. Should you check out the Test Build branch, be sure to let […]
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