Thanks for all the great feedback so far on the experimental branch. The stressed out update is coming along great and I’m super excited about the new content included. I wanted to go over some of the content currently available in the experimental branch and some of the additional things in development.
As mentioned in the previous dev log, I’m re-working the quirk system to allow for far more variety. While all the existing quirks have been migrated to the new quirk system, there are several new quirks that can make colonists a bit more special.
Quirks are will now be visible in the colonist management screen for easier viewing as well.
Stress effects will no longer add a flat value to stress, but slowly increase stress over time. Keeping stress low is more important with the addition of high stress reactions
When stress reaches 100% a colonist will attempt to relieve that stress in various ways. Each colonist will now have one type of stress reaction quirk. Some are easier to deal with than others.
The janitor job role has been added to help cleanup messes that can occur. Both human and work bot colonists are capable of this new job role.
While some colonist stress reactions can lead to spillage, spills can also occur from critically failing certain actions. Water spills will occur from critically failing at cooking, gathering from water traps, feeding the fish and more. Fuel spills will occur when a colonist critically fails at refueling the generator.
Some new stress management objects are in development to help your colonists relieve stress in a better way. More information coming soon.
I’m super excited about the new content in development and would love to hear your thoughts as well. Thanks for all the great feedback so far.