So it has come to my attention that there are a few issues with the new scheduling system. After running some tests, the colonist schedules are a bit too rigid. Colonists are not performing work actions during sleep/recreation times even if their needs have been met. This leads to a bit too much time where colonists are just wandering around aimlessly even though they could or should be performing work related tasks.
This patch update adds in some changes to how colonist schedules function to help make your colonists a bit more efficient. This should also help alleviate some confusion on why colonists aren’t doing their jobs.
Thanks for all the great feedback and bug reports. Certainly let me know of any issues with this latest update.