Update 30 :: Training is now available for everyone! A huge thanks for the feedback and bug reports during the testing phases. This update adds new equipment to train colonist attributes as well as a new station for training job role experience from one colonist to another. There are also many additional tweaks, changes and fixes.
Colonists can now train muscles and athletics in the added gym room. Smarts can be trained at the reading station which is a new addition to the recreation room.
The memory transfer station allows you to copy job experience from one colonist to another. Training activities, for attributes and job roles, will only occur during training hours which can be configured in the new schedules interface.
Gain more control over colonist activities throughout the day with the new scheduling system. Schedules can be created and managed in the new schedules management screen.
Recreation and sleeping hours decrease the colonists’ “needs action” threshold. This means colonists will be more likely to eat and or sleep during these activity hours. Colonists will still sleep/eat during other hours, but only if the need becomes critical.
Actions related to training will only be performed during training hours. Free time hours allow colonists to perform as if there is no schedule. They will eat, sleep, work etc. as they would previously without a schedule.
Tech Tree Update
Technology research projects now show more information at a glance including research cost and item unlocks. I’ve also made some small changes to research order as well as research costs.
Be sure to check out the release notes below for the full list of changes and fixes. Thank you all for the amazing support and feedback.