Alpha 0.04b :: Finding A Path

Alpha_0.04b Header

0.04b is a small, but rather important, patch release that addresses the large majority of lag spikes and overall performance in the game. This version should be the final version focusing just on performance related issues, which means I can now focus on adding in great new content. I’ve completely removed and replaced the path finding […]

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Alpha 0.04a :: Deconstruction Hot Fix

After yesterdays release it was reported that there was a game breaking bug with the deconstruction tool. 0.04a has just been released to resolve this issue.   Release Notes Fixed critical issue with structure removal/deconstruction causing the game to break

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Alpha 0.04 :: Optimizations Round 1

Mercury Fallen Alpha 0.04

A huge thank you for all the support and great feedback. I’ve managed to fix up various issues as well as further improve performance. This is the first batch of fixes to help improve performance and overall stability in the game. While this is mostly a bug fix release there are a couple of new features and […]

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Developer Log #17 :: Performance

There have been a lot of new people playing Mercury Fallen over the last week which has lead to some great feedback. The core concern most users have, at the moment, is performance related issues and crashing.

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Alpha 0.03 :: Dining In Style

Mercury Fallen Alpha 0.03 Featured

Alpha 0.03 is now available on Itch.IO. This new update addresses several issues as well as adds some new features such as functional eating tables and customized light colors.

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Mercury Fallen Gets Played

Mercury Fallen has recently had some great Let’s Play videos posted on YouTube showing off the game play. This has lead to an influx of attention and feedback which helps to make Mercury Fallen even better. Keep all that feedback coming and a big thank you to all who have supported Mercury Fallen so far. […]

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Alpha 0.02 Released

Mercury Fallen Alpha 0.02

Alpha 0.02 is now available on Itch.IO and with it comes a lot of great new features and improvements. I got slowed down by a few critical things that were important to get in there such as the new game settings window. I’m trying to ensure future updates are a bit quicker. If you don’t yet have […]

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Developer Log #16 :: Robots & Job Roles

Mercury Fallen - Custom Colonist Colors

Mercury Fallen development never stops and I’ve been working on adding robot workers and other new features. Robot worker have always been part of the original plan for Mercury Fallen and I’m excited to finally start adding them in.   Robot Workers Robot workers are cute and cuddly mechanized workers that will do your bidding while your […]

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Mercury Fallen Now In Alpha

Mercury Fallen Alpha 0.01

  I’ve been developing Mercury Fallen for a little over a year now and while there is a lot more development to come I’m excited to announce that Mercury Fallen has reached Alpha! For those wanting to get in early and join the development of the game it is now available for purchase on Itch.IO.

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Developer Log #15 :: Alpha Progress

We’re getting closer and closer to the alpha release of the game, but it’s taking a little longer than expected. I’m working to ensure there are solid core features of the game in place before releasing the alpha. There has been a lot of testing and I’m working on some final features and bug fixes.   Saving […]

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