With the latest release of Mercury Fallen I believe I’ve stabilized many of the core issues players had with the game. Creating a completely new colonist behavior system may have been overkill, but I wanted to ensure that the system would expand well as I continue to add new content and colonist interactions. I’ve […]
Read MoreIt took longer than expected, but I’m happy to say that the 1.2 update is now available on Itch.IO! The biggest amount of time was spent on a complete rebuild of the colonist behavior system to fix up existing issues and ensure expand-ability as I continue to add new content and colonist actions. There are […]
Read MoreA new update is on the horizon and here is quick overview of some of the new features.
Read MoreThe new colonist behavior system has been a lot more work then I originally thought it would be. I’m not entirely sure why I thought I could rebuild the entire behavior system in a short amount of time, but I tend to be a bit too critical of my own abilities. The new system is coming along […]
Read MoreAfter receiving quite a bit of great feedback from the alpha demo I’ve been focusing on resolving issues with the colonist behavior system. This is a daunting task as I believe it will require a re-write of the current system, but thankfully most of the core systems in the game are fairly modular so it should […]
Read MoreI’m very excited to announce a new version of the Mercury Fallen Alpha Demo. This update should hopefully resolve a lot of the game breaking bugs as well as add several new features/improvements to the game. Please contact me and let me know if you find any bugs, have some suggestions or just want to say hi. Download […]
Read MoreA lot of work has been poured in to Mercury Fallen and there is a lot more to come, but I’m certainly at a stage where I need feedback on the game to see what people think. I released an alpha demo on itch.io and the feedback so far has been overwhelming. Alpha Demo Play The Alpha […]
Read MoreA lot of the core systems for Mercury Fallen are in place and a lot of my work has been focused on getting in the game play content. This, as always, is proving more of a challenge than I originally thought, but proper planning goes a long way. There has been one lingering system that I […]
Read MoreNow that I have a more unified user interface setup I can start integrating more of the core features of the game. A big part of a colony survival, of course, is research projects which unlock new place-able objects, recipes and more. Research is handled by your colonists at the research station after choosing what research […]
Read MoreLots of work has been going on with Mercury Fallen and I did a new video to cover some of the main and new features that are in development.
Read More