Developer Log #14 :: What’s Next?

  With the latest release of Mercury Fallen I believe I’ve stabilized many of the core issues players had with the game. Creating a completely new colonist behavior system may have been overkill, but I wanted to ensure that the system would expand well as I continue to add new content and colonist interactions. I’ve […]

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Alpha Demo 1.2 Update

It took longer than expected, but I’m happy to say that the 1.2 update is now available on Itch.IO! The biggest amount of time was spent on a complete rebuild of the colonist behavior system to fix up existing issues and ensure expand-ability as I continue to add new content and colonist actions. There are […]

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Developer Log #13 :: Dev Preview #3

A new update is on the horizon and here is quick overview of some of the new features.  

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Developer Log #12 :: Just Trying To GOAP

The new colonist behavior system has been a lot more work then I originally thought it would be. I’m not entirely sure why I thought I could rebuild the entire behavior system in a short amount of time, but I tend to be a bit too critical of my own abilities. The new system is coming along […]

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Developer Log #11 :: Goal Oriented Action Planning

After receiving quite a bit of great feedback from the alpha demo I’ve been focusing on resolving issues with the colonist behavior system. This is a daunting task as I believe it will require a re-write of the current system, but thankfully most of the core systems in the game are fairly modular so it should […]

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Alpha Demo 1.1 Update

I’m very excited to announce a new version of the Mercury Fallen Alpha Demo. This update should hopefully resolve a lot of the game breaking bugs as well as add several new features/improvements to the game. Please contact me and let me know if you find any bugs, have some suggestions or just want to say hi. Download […]

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Mercury Fallen :: Alpha Demo

A lot of work has been poured in to Mercury Fallen and there is a lot more to come, but I’m certainly at a stage where I need feedback on the game to see what people think. I released an alpha demo on itch.io and the feedback so far has been overwhelming. Alpha Demo Play The Alpha […]

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Developer Log #10 :: Fog Of War

A lot of the core systems for Mercury Fallen are in place and a lot of my work has been focused on getting in the game play content. This, as always, is proving more of a challenge than I originally thought, but proper planning goes a long way. There has been one lingering system that I […]

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Developer Log #9 :: Research

Now that I have a more unified user interface setup I can start integrating more of the core features of the game. A big part of a colony survival, of course, is research projects which unlock new place-able objects, recipes and more. Research is handled by your colonists at the research station after choosing what research […]

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Developer Log #8 :: Video Preview

Lots of work has been going on with Mercury Fallen and I did a new video to cover some of the main and new features that are in development.

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