Alpha 0.09 Feature Preview

A quick overview of some of the features coming soon in Alpha 0.09!

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Developer Log #22 :: More Power

It’s always been the plan to add additional depth to how power is generated and managed. In the upcoming version of the game the power system is receiving a complete overhaul as well as various other features.

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Alpha 0.08 :: Getting Organized

Mercury Fallen Alpha 0.08

I’m very excited to release alpha 0.08 which has some great new features and decorations. Alpha 0.08 available now on Itch.IO.

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Developer Log #21 :: Progress Report

Developer Log 21

There are quite a lot of things I still have planned for Mercury Fallen. Some of these elements are being worked on a little at a time in the back ground while I continue to add other features and content to the game. One of these background projects is the expedition system.

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Alpha 0.07 :: Medical Issues

Mercury Fallen Alpha 0.07 Header

  This is definitely one of the larger updates so far for Mercury Fallen and I’m very excited to announce that Alpha 0.07 is now available on Itch.IO. Lots of great new features, changes and fixes.

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Developer Log #20 :: MedBay

With the addition of new Quirks and colonist stats it made sense to progress a bit further in that direction. Since the beginning I’ve had a job role in place for Doctor and it’s now time to get that Doctor to work.

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Alpha Demo Update

Mercury Fallen has come a long way and there has been a lot of changes. The pre-alpha demo has been updated and is now just the alpha demo as it better reflects the current features in the game. The demo will not receive regular updates like the paid alpha, but will be updated over time as bigger […]

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Alpha 0.06a :: Hot Fix

Fixes Fixed issue with colonist movement speed calculation causing the game to become unresponsive in some instances. Fixed minor error in water shader

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Alpha 0.06 :: Paranoid Colonists

Mercury Fallen 0.06 Release

I’m very excited to announce the release of alpha version 0.06 which available now on Itch.IO. A large focus of this update has been related to the colonist needs, attributes and the new Quirks. There have also been various updates to other parts of the game as well. Let’s take a look at some of the new […]

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Developer Log #19 :: Quirks

Now that we have some better ways to manage colonist jobs roles I wanted to start working on expanding the colonist attributes and how they effect game play. What slows me down most is usually how best to show the underlying data to the player. I’ve made some good progress on better colonist status info. Info Tabs When […]

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