I’m very excited to announce the release of alpha version 0.06 which available now on Itch.IO. A large focus of this update has been related to the colonist needs, attributes and the new Quirks. There have also been various updates to other parts of the game as well. Let’s take a look at some of the new features
A lot of work went in to updating the colonist info window so that it has a better break down of needs, attributes and Quirks to better show how the colonist is being affected. The info window has been divided into tabs and the new Stats tab has detailed information with additional information found in hover tool tips. This is a great new way to see what is effecting your colonist.
There have been some additional changes to how some stats affect your colonist. The muscles attribute now directly affects a colonists inventory carry capacity. A colonist carrying more than their capacity will have reduced movement speed. Haulers picking up items from the ground to bring to storage will generally not overfill their inventory. Builders, however, need to collect all the items in order to build a structure which means, depending on the structure & their capacity, they may carry over the inventory capacity and thus be reduced in speed when going to build the structure.
With the better break down of information I was able to add in Quirks. This is something I’ve wanted to add for a while, but wanted to ensure it was presented clearly to the player. Quirks are permanent affects on your colonist that are randomly added when the colonist is created for the first time. A Quirk affects a need or attribute and can change the change rate, max or current value. For example the Paranoid Quirk reduces max stress by 5 which means a paranoid colonist will become completely stressed out sooner. I have added in many different possible Quirks and I will continue to add more over time as well as more side effects related to Quirks.
There have been various other updates such as changing iron/copper ore over to Hematite/Azurite. Plant pots have been added for decoration and some floors/ground affect movement speed.
There are a lot of great new features in 0.06 and lays the foundation for more content. Keep those bug reports and suggestions/ideas coming! Check out the release notes below for the full list of updates.
Features
Changes/Updates
Fixes
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