Alpha 0.12a is now available to address some of the more critical issues found in the 0.12 update.
There was an issue with the decor system that caused decor values to not be calculated correctly. This has been resolved, but means that colonists will now generate more stress on average. To balance this out colonists will no longer stop working at max stress. Colonists, instead, will now receive a reduction to work speed at higher stress levels.
There are still some lingering issues that are being resolved, but I wanted to push an update to get some of these core issues fixed up. Thanks to everyone who has provided feedback and helped to make Mercury Fallen even better. 🙂