Developer Log #34 :: Planet Resources

Hope everyone is having a great time at or watching E3! Some great stuff is being announced. In Mercury Fallen news, I’ve been working hard on the implementation of planetary exploration and resource gathering.

 

Planetary Resources

Mercury Fallen :: Planet Resources

In the previous developer log, I covered the procedural generation that creates the planet’s surface. The surface map also contains many resources, such as ores, flora and fauna, and there will be new resources found only in certain biomes on the map, in varying degrees of abundance.

The initial focus on the surface will, of course, be to explore your surroundings to find and analyze resource nodes. While icons will show the basic resource type, you’ll need to analyze resources to find out specifically what they are and how much is there.

 

Exploration

Exploration on the surface is done using vehicles. Vehicles will require colonists to operate, but are directly controlled by the player. New biomes, areas and resources will need to be uncovered before they can be used. Different types of vehicles will be required to navigate some areas such as oceans and mountains.

I’m developing the foundation of planetary exploration, which means that when planetary exploration is released it is only the start of even more content to come. There are various features I I have planned for surface and underground game play that are too big to pack into a single update, so I’m working to divide up the new content in manageable releases, as I’ve done with previous updates.

 

Vehicle Construction

Vehicle construction is performed in the assembly room with the new vehicle assembler, coupled with a surface-level vehicle bay used to assign colonists to vehicles and where vehicles must return to be upgraded.

You’ll be able to choose the vehicle type and the equipment that goes in it. Vehicle slots will allow you to customize cargo space, seats, engine, utilities and more. The vehicle type will determine the basic look and attributes, as well as what, and how many, slots it has.

 

Mercury Fallen Discord Server

For those that are interested, I’ve set up a Discord server where players can meet to chat about Mercury Fallen. There are some great people already there, and I’ll be there, when I’m not busy creating new content. 😉

https://discord.gg/WdndeXx

Comments

6 Replys
  1. Excellent ! Looks like a lot of work and a lot of fun for players. I’ll also look forward to the Discord Server.

  2. What about a way to build multiple bases at different locations around the planet? And you would need vehicles to move colonists/robots/resources from one to the other. And maybe each base could (theoretically) have access to resources the others dont?
    Is this practical, or at least possible?

    • The ability to have multiple underground facilities is not something that is planned. I do, however, have plans for surface outposts which will provide further expansion opportunities. While outposts won’t be part of the initial release of planetary content, it is something in development. The primary focus of planetary exploration/expansion is to further provide and unlock new things for your primary facility. Thanks for the question. 🙂

  3. Awesome! I started playing this game several months ago because I loved the idea of it. And with every update, it gets better and better. Truly an amazing game, and a testimony to the creator (creators?)!
    Well done

    • I’m a solo developer working on Mercury Fallen. Thank you very much! Lots more to come. 🙂

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