Developer Log #44 :: Mods ‘N’ Modes

Hope everyone is having a great new year so far. I have some big plans for 2019. First up is an update that focuses on bringing initial mod support to Mercury Fallen.

Mods

The next update will add in official support for XML mods that can tweak existing content or add new content such as additional languages. Mods that add new artwork and Steam Workshop support are currently being investigated, but may not make it into this update. This is only the beginning, and further support will be added in future updates.

Mod Manager Window

A Test Build will be available next week for those who want to test mod support. Your feedback will be very helpful in identifying what the community wants and needs. Additional information and guides will be made available for those interested in creating or using mods.

Display Modes

While mod support is the major focus of Update 19, I’ve also added new display modes for the surface map. The Discovered Biomes display mode shows discovered biomes in green and undiscovered biomes in red. This will help explorers track down missing biomes.

Additionally there are display modes for temperature, moisture and elevation. While these tile attributes are not critical at the moment, they will play a part in some of the planned content in development.

What type of mods do you want to see? If you’re interested in creating mods for Mercury Fallen, please reach out and let me know the types of mods you want to create. Thank you all for a great 2018 and I look forward to creating some exciting new content in 2019!

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