Developer Log #73

Howdy Folks!

Thanks for all the great feedback so far on the Phone Home update. While there are still some smaller tweaks and fixes being worked on, I wanted to cover what’s in development for the next content update. The upcoming Choices update focuses on a complete revamp of the new game interface.

A Whole New New Game

The new game interface is getting a complete over haul. This has been on my to-do list for a while and it’s now time. The primary reason for this is to allow greater choice over starting conditions. These choices will include control over world generation settings, colonists and additional game related settings.

The interface itself is still a work in progress, but there will be options for randomization as well as a sandbox mode that will allow full editing control of specific values.

Still more work to be done, but I’m very excited about the change. This will allow for a lot more control over how you want to play the game. The above screenshots show some of the new game options. Stay tuned for more information regarding the upcoming Choices update.

What would you like to have control over when starting a new game?

Follow Mercury Fallen development on
Twitter | Facebook | Discord | Steam | Patreon | Roadmap

Comments

1 Replys
  1. Using the small map I often run out of resources before making it to the surface. Iron ore in particular. So a control over resource density or overall amount would be helpful. Also, how many hidden hibernation tanks and defunct robots are scattered over the map would be cool to have.
    Great game, btw. I am really addicted!

Comment

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Get On Steam

Twitter Posts