Patch Update 28.1 is now available and includes additional modding support as well as a few tweaks, changes and fixes.
Modding
Mods can now support custom artwork including 3D models and icons. There is a new mod tool available for setting up your custom artwork. A new guide covering custom artwork has been added to the Steam guides section.
UI Changes
A few UI tweaks have been added, but the most notable is a rework of the Add Item Order interface for crafting stations. The recipe list is now visible via icons on the left hand side instead of buried in drop downs.
Check out the release notes below for the full list of changes.
Uploading a mod will display a new window where a mod tag can be set before upload.
Updated how models/icons are handled via xml files to allow for modded content
Mod Tools now available on Steam as a separate download under Tools
Added new guides added to Steam guides
Updated existing mod guides
Updated downloadable tutorial mods
UI
Updated look of craft queue Add Item Order window
Added Disable All Mods button to mod manager list
Improved the look of input field text
Improved the look of drop down menu text
Changed look of enable/disable button in info window footer
Removed enable/disable button from colonist info window
Misc
Create Expedition window now includes information stating that setting destinations is an optional step
Can now embark without food items if expedition team only contains robots
Minor update to Surface Resources guide section
Minor update to Rooms guide section to include information on maximum room size
Xeno mold event can now only spawn after day 50 instead of day 25
Change to button click sound effect
Fixes
Fixed: Resource scanner guide topic button opens POI info instead of resources section
Fixed: Explore POI vehicle action not cancelled if no POI destinations selected
Fixed: Job roles still limited by attributes in challenge mode. This was not intended in update 28.
Fixed: Crop disease not removed correctly after clearing the crop. This caused colonists to not use crop fields that previously had crop disease. Also caused crop disease to spread invisibly to other crop fields.
Fixed: Crop disease visual effect not appearing right away when event is triggered
Fixed: Placed arcade cabinet causing in game menu to not work correctly if construction not finished
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