As mentioned in the previous developer log, the upcoming Choices update will include a complete rework of the new game interface. This means a whole lot of new options when starting a new game. The new game interface will be broken down into sections that I’ll go over below.
While the previous system offered difficulty options, this new system will provide scenarios. Scenarios will affect various starting settings and crew configurations. The “Custom” scenario option will enable the ability to edit the settings and crew data in the following sections. Modders will also be able to created scenarios that will appear in the scenarios list.
This section contains the map data you may be currently familiar with, but also has a list of new settings. When in custom scenario mode these settings can be directly modified and events can even be toggled off by settings the trigger percentage to zero percent.
The starting supplies can also be directly changed in edit mode.
When in a selected scenario, colonists can be randomized to try to get more favorable values. When in custom scenario mode, however, colonists can be added, removed and have their attributes and job role levels directly modified.
This is still a work in progress, but an initial version of the new system will be coming to the experimental branch later this week or early next week.
If you haven’t seen it already there is a new feedback survey available for the Phone Home update. If you haven’t checked it out already and have a few minutes, then be sure to check it out.
Thanks for the great feedback and support everyone! Let me know what you think of the new content in development.