Developer Log #1

As I always say I need to get better at writing these things. It always helps when I hear from one of you about the project as it helps me to know there is someone actually wanting to listen to one of my rambles. This week I’ve managed to make a lot of progress. There is a […]

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Running In Circles

I spend entirely too much time trying to fix stuff that isn’t quite broken. The path finding system did need some tweaks, but I keep reworking a lot of the core code instead of focusing on the features needed to do what it needs to do. This is a common problem given that I keep feeling a can do […]

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World Generation

Mercury Fallen takes place underground and I felt it rather important that the maps are proceduraly  generated for various reasons. I’ve spent a bunch of time looking over articles and techniques to get my brain in gear on the process. I’ve messed a bit with map generation in earlier projects, but I always enjoy doing some […]

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Mercury Fallen Begins

I’ve been working on Mercury Fallen for a little over a month now. I wanted to get a website up and running before this, but was a little strapped for cash to purchase the domain. That, of course, has now been accomplished and I’m ready to start blabbing about the development process. I have a tendency to focus […]

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