World Generation

Mercury Fallen takes place underground and I felt it rather important that the maps are proceduraly  generated for various reasons. I’ve spent a bunch of time looking over articles and techniques to get my brain in gear on the process. I’ve messed a bit with map generation in earlier projects, but I always enjoy doing some […]

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Mercury Fallen Begins

I’ve been working on Mercury Fallen for a little over a month now. I wanted to get a website up and running before this, but was a little strapped for cash to purchase the domain. That, of course, has now been accomplished and I’m ready to start blabbing about the development process. I have a tendency to focus […]

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